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  1. #1
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Give it time, most games start slow with gear choices, but even WoW, which has been out for close to ten years is basically the same, go for top gear that is available. Once vanity system comes out, i think that will help a lot with everyone looking the same, even though stats might be the same.

    You can't really blame companies though, it's players driving it. If there was more horizontal progression, where iLevel capped at say 70 or so, but different effects on items or whatever, players would theorycraft which gave best deeps or what, and if you didn't have that, no group for you. It's why WoW got rid of the old talent trees, it was just an illusion of choice, when everyone pretty much went on elitist jerks for the "best build" anyway.
    (0)

  2. #2
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by rabbitzero View Post
    Give it time, most games start slow with gear choices, but even WoW, which has been out for close to ten years is basically the same, go for top gear that is available.
    Yes, I believe WoW gear actually got much simpler over time. Instead of choices now, they have "sets"... and basically, you just get your "set"... so everyone wears the same "sets" and looked the same until vanity slots happened.

    That is fine, but then gear might as well be tokens, while there is fashion gear that you use for your vanity slots. It really kind of disconnects the acquisition of stat related gear and appearance/distinction. That's fine if you want a game where tanks run around in swimsuits, and dps runs around in furry animal costumes... but to me that really just ruins immersion and makes characters feel like paper dress up dolls... I don't know... personal preference.
    (2)