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  1. #1
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90

    Itemization in this Game is One-Dimensional

    One of the main problems I have with the game so far is that everything and everyone is so "cookie-cutter"

    Since all gear is basically just a "stat-stick" for a certain slot, there is very little variety, and a very strict upgrade path.

    It would be nice if there were additional effects on weapons/items to make equipment choices more interesting. Maybe this is planned for the future.

    For example: Moogle weapons are my personal favorite weapons in the game. I think they are better looking than relics. It would be nice if they had additional effects... such as a mage staff that occasionally procced a moogle that shot a fireball at the target or whatever.

    Currently, items are flat and dull, and gear is either directly superior or inferior, leading to bland no-thought choices, and everyone looking the same.

    TLDR: Some variety would be nice. I am not suggesting the FFXI gear swapping macro nonsense... just something beyond "Is I-level higher than current item? Yes = upgrade No = Pass". There isn't even elemental resist gear in game. There are secondary stats... but that is a very minor consideration to be the majority of your gear "system".
    (22)
    Last edited by ApolloGenX; 12-31-2013 at 12:51 AM.

  2. #2
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    ARR is still relatively new. Give it till the 4th or 5th content update before expecting that kind of variety. Right now it seems like they're just rushing what they can out the door.
    (3)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    People begged SE for this kind of system since other MMOs are doing it. They made our beds for us so now we get to lie in it.
    (7)

  4. #4
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Add in that they seem to just roll the dice for which stats to add to gear >.<
    (6)

  5. #5
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KamikazeMan View Post
    ARR is still relatively new. Give it till the 4th or 5th content update before expecting that kind of variety. Right now it seems like they're just rushing what they can out the door.
    Perhaps, but consider that there are so few stats- that is part of the issue, imo. For example, at release EQ had elemental resists as well as stats for mana regen, health regen effects, etc. You might have a resist set for Naggy... or a gear set for mana regen.

    WoW had the same thing with spirit vs. int gear at release. Some priests leaned on spirit for mana regen, while others leaned on int or whatever for bigger heals/mana pool.

    I don't know that "newness' is the simple answer here, because the stats are so few and simplified in effect that they don't lend themselves to much flexibility. There is determination and crit... but generally you have what? 4 or so stats on items... with only 1 being much variance?

    The incredibly simplified stat system seems like the only wiggle room they have left is either resists or additional effects added to gear... and neither of those is in game.
    (2)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by KamikazeMan View Post
    ARR is still relatively new. Give it till the 4th or 5th content update before expecting that kind of variety. Right now it seems like they're just rushing what they can out the door.
    Shouldn't take that long considering 1.0 and 1.23, previous versions of FFXIV, had gear like that - It even had MATERIA that introduced additional types of stats and special effects. In all reality, given what else they imported, they should have built the battle system around that kind of itemization rather than the GCD.
    (6)

  7. #7
    Player
    PallasLloyd's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Lloyd Inhert
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KamikazeMan View Post
    ARR is still relatively new. Give it till the 4th or 5th content update before expecting that kind of variety. Right now it seems like they're just rushing what they can out the door.
    XIV is 3 years old. Gear and stats used to have much more variety and room for customization and they made the explicit design decision to dumb and simplify it all down. It's not something that will just get better in time. They remade the entire game and that was something they REMOVED on purpose.
    (13)

  8. #8
    Player
    KHShadowrunner's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Dalia Shadowrunner
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    See, to me, iLVL just nuked your idea to oblivion. The idea that ilvl determines what you can enter, and how you gear up, pretty much forces gear to be linear. IF I'm wearing an acc-cap set at i70, why would I think about going for that new ilvl 80 axe with no ACC? because of the iLVL.

    Ultimately, Min/Maxers will destroy it anyways. People will (and thank you to those who do) meticulously calculate the best combination and people will, for the better part, focus on it. The key would be prioritizing what are the -required- stats, and building a builder that allows you to cross-combo any gear (regardless of ilvl) that allows you to meet those requierments. Say, ACC is pretty much the only required one (Ok, HP is also required). Plug those in, and come up with x number of sets that meet that requirement.

    EDIT: or to go a different route. Nothing is stopping you from using the Moogle weapons. Relic +1 took most people to the end of the end, so i'm sure a moogle weapon will take you two steps away from it, so why not use it until you absolutely have to use the other one? When I get tired of "iron suit" tanking, I take of the body piece and use Hoplite gear, just because i think it looks better. Go for it, nothing stops you! (even the iLVL requirement doesn't get close).

    Plus there's always vanity in 2.2 (hopefully...)
    (2)

  9. #9
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by KHShadowrunner View Post
    See, to me, iLVL just nuked your idea to oblivion. The idea that ilvl determines what you can enter, and how you gear up, pretty much forces gear to be linear. IF I'm wearing an acc-cap set at i70, why would I think about going for that new ilvl 80 axe with no ACC? because of the iLVL.

    Ultimately, Min/Maxers will destroy it anyways. People will (and thank you to those who do) meticulously calculate the best combination and people will, for the better part, focus on it. The key would be prioritizing what are the -required- stats, and building a builder that allows you to cross-combo any gear (regardless of ilvl) that allows you to meet those requierments. Say, ACC is pretty much the only required one (Ok, HP is also required). Plug those in, and come up with x number of sets that meet that requirement.
    Aren't you allowed to switch gear inside instances?
    (0)

  10. #10
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Give it time, most games start slow with gear choices, but even WoW, which has been out for close to ten years is basically the same, go for top gear that is available. Once vanity system comes out, i think that will help a lot with everyone looking the same, even though stats might be the same.

    You can't really blame companies though, it's players driving it. If there was more horizontal progression, where iLevel capped at say 70 or so, but different effects on items or whatever, players would theorycraft which gave best deeps or what, and if you didn't have that, no group for you. It's why WoW got rid of the old talent trees, it was just an illusion of choice, when everyone pretty much went on elitist jerks for the "best build" anyway.
    (0)

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