Quote Originally Posted by KamikazeMan View Post
ARR is still relatively new. Give it till the 4th or 5th content update before expecting that kind of variety. Right now it seems like they're just rushing what they can out the door.
Perhaps, but consider that there are so few stats- that is part of the issue, imo. For example, at release EQ had elemental resists as well as stats for mana regen, health regen effects, etc. You might have a resist set for Naggy... or a gear set for mana regen.

WoW had the same thing with spirit vs. int gear at release. Some priests leaned on spirit for mana regen, while others leaned on int or whatever for bigger heals/mana pool.

I don't know that "newness' is the simple answer here, because the stats are so few and simplified in effect that they don't lend themselves to much flexibility. There is determination and crit... but generally you have what? 4 or so stats on items... with only 1 being much variance?

The incredibly simplified stat system seems like the only wiggle room they have left is either resists or additional effects added to gear... and neither of those is in game.