Quote Originally Posted by KHShadowrunner View Post
See, to me, iLVL just nuked your idea to oblivion. The idea that ilvl determines what you can enter, and how you gear up, pretty much forces gear to be linear. IF I'm wearing an acc-cap set at i70, why would I think about going for that new ilvl 80 axe with no ACC? because of the iLVL.
Well, there will be min reqs regardless... but it used to be that you had to have a certain level of resist... or a certain amount of hps for a fight- those kinds of things. When fights rely on more tailored requirements, not a flat Ilevel, then you have more flexibility- out of necessity.

However, I tend to agree that Ilevel kind of messes things up. However, when you have a large variety of stats, such as resists, additional effects of various kinds- Ilevel becomes fuzzier... because it isn't a 1:1 stat comparison. Sure, you still have the people that require Ilevel X gear for fights- but if you could have that X level and still not meet the hp or resist threshold, then you have to look beyond iLevel to fight specifics.