I miss the bonus attributes for job abilities we had on the original JSE armor from 1.0.



			
			
				I miss the bonus attributes for job abilities we had on the original JSE armor from 1.0.

			
			
				I agree. This game's character development is shallow and not very interesting. It seems to rely heavily on booby traps on the ground instead of complex character options to make combat challenging. I think they do this to try and appeal to a broader audience, rather their core RPG audience who actually enjoy that kind of stuff.
Last edited by Dale; 12-31-2013 at 04:20 AM.


			
			
				Other MMOs do this. Every raid tier there is a class specific set, like AF in this game. Equipping 2 pieces gave a bonus equipping 4 pieces gave a 2nd bonus on top of the first.


			
			
				Like I said.. EQ was doing this before WoW was even around. You can still do it in a way that provides variety. With those sets in EQ, each piece had an effect... so it wasn't tragic if you broke up the set- which allowed greater flexibility for replacing individual pieces.



			
			
				fixed it a bit ^^For example: Moogle weapons are my personal favorite weapons in the game. I think they are better looking than relics. It would be nice if they had additional effects... such as a mage staff that occasionally procceda moogle that shot a fireball at the targetMP recovery or whatever.
GC gear do this

			
			
				This topic brings one of my own gripes to mind. Materia. Why in the heck does materia give stat bonuses? Materia in FFVII was about giving your character new abilities, not stat bonuses.
In my opinion, Materia should be redesigned so that instead of stat bonuses, it gives Bonus effects. like "5% chance to recover 15 MP on spell cast". Players should be choosing which effects they want added to their equipment, not trying to produce optimal (template) stats on it.
It's funny because XI (and 1.23 I think?) had an amazing system were every end-game gear offered many bonuses other than the usual stats, and yet they completely discharged it for... this? The most boring, and linear progression I ever seen.
To my knowledge they are adding the Vanity system in 2.2. They wanted to implement this in 2.1 but they didn't make it in time. This system allows you to wear anything you want (for visual appearance) "Vanity slots" while still having all of your stats from your equipment "main slots." Thus, you can use your Mog Sword in a Santa suit while still having the stats from your Full Allagan / Myth Gear.
Or so I've heard...
1) Make gear last longer - Currently there's no point in melding your gear since it becomes obsolete like the very next level or quest.
2) Make materia have enhance abilities - Gives you more option say you want a haste build or whatever type.
3) Rare gear/materia
Right now every piece of gear feels cheap and you just throw them away often. It's just bland.
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