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  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I miss the bonus attributes for job abilities we had on the original JSE armor from 1.0.
    (1)

  2. #2
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ApolloGenX View Post
    One of the main problems I have with the game so far is that everything and everyone is so "cookie-cutter"

    Since all gear is basically just a "stat-stick" for a certain slot, there is very little variety, and a very strict upgrade path.

    .
    I agree. This game's character development is shallow and not very interesting. It seems to rely heavily on booby traps on the ground instead of complex character options to make combat challenging. I think they do this to try and appeal to a broader audience, rather their core RPG audience who actually enjoy that kind of stuff.
    (0)
    Last edited by Dale; 12-31-2013 at 04:20 AM.

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Other MMOs do this. Every raid tier there is a class specific set, like AF in this game. Equipping 2 pieces gave a bonus equipping 4 pieces gave a 2nd bonus on top of the first.
    (0)

  4. #4
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zumi View Post
    Other MMOs do this. Every raid tier there is a class specific set, like AF in this game. Equipping 2 pieces gave a bonus equipping 4 pieces gave a 2nd bonus on top of the first.
    Like I said.. EQ was doing this before WoW was even around. You can still do it in a way that provides variety. With those sets in EQ, each piece had an effect... so it wasn't tragic if you broke up the set- which allowed greater flexibility for replacing individual pieces.
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ApolloGenX View Post
    For example: Moogle weapons are my personal favorite weapons in the game. I think they are better looking than relics. It would be nice if they had additional effects... such as a mage staff that occasionally procced a moogle that shot a fireball at the target MP recovery or whatever.
    fixed it a bit ^^

    Quote Originally Posted by Zumi View Post
    Other MMOs do this. Every raid tier there is a class specific set, like AF in this game. Equipping 2 pieces gave a bonus equipping 4 pieces gave a 2nd bonus on top of the first.
    GC gear do this
    (0)

  6. #6
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    This topic brings one of my own gripes to mind. Materia. Why in the heck does materia give stat bonuses? Materia in FFVII was about giving your character new abilities, not stat bonuses.

    In my opinion, Materia should be redesigned so that instead of stat bonuses, it gives Bonus effects. like "5% chance to recover 15 MP on spell cast". Players should be choosing which effects they want added to their equipment, not trying to produce optimal (template) stats on it.
    (5)

  7. #7
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    It's funny because XI (and 1.23 I think?) had an amazing system were every end-game gear offered many bonuses other than the usual stats, and yet they completely discharged it for... this? The most boring, and linear progression I ever seen.
    (2)

  8. #8
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    To my knowledge they are adding the Vanity system in 2.2. They wanted to implement this in 2.1 but they didn't make it in time. This system allows you to wear anything you want (for visual appearance) "Vanity slots" while still having all of your stats from your equipment "main slots." Thus, you can use your Mog Sword in a Santa suit while still having the stats from your Full Allagan / Myth Gear.

    Or so I've heard...
    (0)

  9. #9
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Tupsi View Post
    People begged SE for this kind of system since other MMOs are doing it. They made our beds for us so now we get to lie in it.
    No one would be for this. Yoshi did it cause casuals heads would explode from thinking.
    (2)

  10. #10
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    1) Make gear last longer - Currently there's no point in melding your gear since it becomes obsolete like the very next level or quest.

    2) Make materia have enhance abilities - Gives you more option say you want a haste build or whatever type.

    3) Rare gear/materia

    Right now every piece of gear feels cheap and you just throw them away often. It's just bland.
    (0)

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