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  1. #33
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    There is also the issue of exactly when in the 3s global tick you entered into UI3.

    Lets say you need 2 full ticks to get to full mana, and then want F3 to go off a bit after the 2nd tick, so you end up with max mana - 133.
    Now for the effects of Spell Speed. based on Puro's testing, the equation at 50 is roughly:
    Reduction in Sec = 0.0009524x - 0.3224043. (gonna call this 'r')
    That is to say, when you have 341 speed at 50 with no gear, this formula gives a reduction of 0.00237, which is not even displayed on the tooltips. Also, my spell speed of 491 would give me a reduction of 0.1452, which matches my tooltip's gcd of 2.35s. So with this data we can get an idea of "when" to switch to a different rotation... But the larger issue tends to be where you are in the global tick. You can do the same rotation, but if you get your tick just BEFORE UI3 turned on, then you will likely clip. If you got your tick just AFTER UI3 turned on, then you are probably wasting time. =P

    So back to rotations in general. We need 6 seconds to get full mana. So lets start with 2 base rotations, B3-T2 and B3-T3.
    6 - B3(0) + T2(3-r) + stuff = 0 -> Exact time to get 2 ticks, so we need to solve for stuff.
    6 - B3(0) +T3(3.5-r) + stuff = 0 -> Same thing, but now "ideally" stuff should take less time. Keep in mind that "stuff" can be waiting for a tick to happen.

    So I guess...
    B3->T3->Wait = 6-3.5+r+stuff=0 , stuff = 2.5+2r if we cast another spell, we need another 'r'. Or we can just wait out the 2.5+2r.
    B3->T2->Wait = 6-3+r+stuff=0 , stuff = 3+2r.
    B3->B1(or scathe)->T2 = 6-(2.5-r)-(3-r)= 0.5+2r of maximum waiting time for the last tick... Now we can throw the F3 out before the tick lands, F3 would be ... how here's a fun little interaction that I just noticed which makes some of my data a bit wrong =)

    At 491 Speed, my GCD is 2.35, F1 is 2.35, F2 is 3.30... 2.5-.1452 = 2.35, but 3.5-1.452 =/= 3.30... BUT (2.5-.1452)/2.5 = 0.9419, and 3.5*0.9419 = 3.2996!
    So for longer cast time spells, we dont actually see a static time reduction, we see a percentage scaling equal to the effective scaling of the baseline GCD... Fuck this makes the math longer... Yeah, im gonna take a lil break, get a sammich... EasymodeX, back to you.
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    Last edited by Kenji1134; 01-06-2014 at 06:25 AM.