Quote Originally Posted by Kenji1134 View Post
Oh yeah that guy .

Now the fun part, combining like case probabilities to make everything add up to 100... This was the part of statistics I kinda sucked at... Q.Q
Um, I think you need to separate out whether you're waiting or casting, and then doing the %chance of each sequence of events. Your cases aren't clear form a permutation or combination standpoint.

1 1 1 1 1 - 13.0%
1 1 1 1! 1 3 - 8.6%
1 1 1! 1 3 1 - 14.4%
1 1! 1 3 1 1 - 14.4%
1 1! 1 3 1! 1 3 - 9.6%
1! 1 3 1 1 1 - 14.4%
1! 1 3 1 1! 1 3 - 9.6%
1! 1 3 1! 1 3 1 - 16%

Those are all the basic fire cycle cases assuming 5x fire1s and you never stop casting to watch. Also, assuming you do not care about getting a FS proc on the last fire (if you do then a few of those listed would be split).

It is up to the player to select which version of the regen cycle they want to use. Each one has a slightly different potency and total time.
IMO this is the only complex part, because the UI phase sequence is sensitive to Spell Speed, hence affecting the final coefficients. Past certain thresholds of SS you may "really want to" switch to a different UI phase approach (e.g. using B1 + T2 instead of T3).