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  1. #30
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Umm ...

    Edit: That sounds mostly good except I'm not sure how you get a "potency" change from changing Int/Dtr/WD. Although I guess you can just call it an adjusted potency ... but if you have all stats accounted for just call it DPS, not potency, heh.

    The only thing that the ability rotation PPS is affected by in terms of stats is Spell Speed. Crit, Determination, Int, and WD all scale normally with the BLM ability damage output regardless of what your "rotation" is. In terms of BLM rotation-ing, a 40% firestarter and 5% TC is pretty easy to model without horrendous error.

    So just plug in a general PPS (IIRC someone simmed something that resulted in 209-ish PPS last patch). Then you need to re-model or re-sim the scenario with SS+ .... 10. That is your new "SS+10 PPS". The rest of the math as you stated. You will just need to do a sanity check of the Spell Speed weight against how your TC/Firestarter modeling is skewed, since that is the only stat affected by the modeling assumptions.

    Edit: In terms of BLMs in particular, there was a thread awhile back with a guy who wrote a BLM sim. It seemed ok, although it was last patch. IIRC Puro's spreadsheet also had some flavor of BLM damage model, although I'm not sure how it was presented.

    For physical classes it's slightly different since all of them have crit modifiers for abilities in some form or fashion, so the ability PPS for the rotation is different for the crit case if you set it up that way. I have a spreadsheet that models DRG, MNK, and BRD potency pretty robustly.
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    Last edited by EasymodeX; 01-05-2014 at 12:53 PM.