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  1. #4
    Player
    Nyaanyaa's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    45
    Character
    Nyaanyaa Mewmew
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Hello EasymodeX,

    I've been doing tests on the Cure formula myself during the last couple weeks. I've been gathering data, but haven't come to any definite conclusions yet. What I deem the most important step currently is determining whether it's:

    HP=floor(3%±RHP),
    HP=floor(3%±floor(RHP)),
    HP=floor(3%±round(RHP)),
    HP=round(3%±RHP),
    HP=round(3%±floor(RHP)), or
    HP=round(3%±round(RHP))

    where:
    HP = HP cured, and
    RHP = Raw Healing Power (basically where all the MND*x stuff etc. goes)

    because as long as we don't know that, everything else will be off. For the damage formula you would simply replace HP with Damage, RHP with Raw Damage, and 3% with 5%.

    Cheers,
    Nyaanyaa

    EDIT: Kenji, the problem with the average values is that we don't know if those are the values that the formula actually spits out before deviation occurs (which I deem very unlikely), or if that's simply the average you get after all the rounding is done. To find the actual ranges of possible Raw Damage values, the minimum and maximum damage dealt for every data set are critical.
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    Last edited by Nyaanyaa; 12-31-2013 at 01:46 AM.