A lot of folks have given a lot of good reasons why it's generally a bad idea to be pulling as a DPS.
It screws up pacing, it screws up cooldowns, it screws up rotations, and it just generally screws up the run when everyone's running around like headless chickens.
It would be different if DD players in this game had any decorum at all and knew to run to the tank when they get aggro, or knew to switch targets when they have too much aggro. But no, people who play DD in this game seem to think it's WoW and tanks have magic "I have all aggro now" buttons and that it is solely the tanks job to manage aggro in a fight.
This is pretty bullshit in this game especially. There are so many fights in FFXIV where the DD roles are the lynchpin of the fight. Good luck meeting those DPS checks without them. Good luck managing key adds without DPS. This isn't a game where your DD can't just sit back and blissfully hit their rotations.
Truth is, in a lot of boss fights the tank has it incredibly easy. We get to sit put and spam our hate combos on a single mob and the majority of the time their AEs won't target us; they'll go after the heals/DD. Yeah, we tanks have a lot of work getting the party to the boss but once we're there? We get to have a pretty easy time of things for the majority of boss fights.
I'd say healers probably have the hardest job in this game with constant streams of damage being applied not only to the tank but to DD as well, and also having to get what DPS in they can.
You can still do that in this game, but personally I think the only class that should be even thinking about it is the bard. A ranged standard attack has longer reach than a tank's ranged attack after all and it is negligible amount of hate generated. As long as the bard realizes they can't immediately start unloading this method of pulling can be safe.
It is sad though that this game doesn't seem to have any ability or need for splitting pulls, considering everything is linked.


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