There's a difference between accidental aggro and deliberate pulls.
Trigger-happy DPS are welcome to tank what they pull.
There's a difference between accidental aggro and deliberate pulls.
Trigger-happy DPS are welcome to tank what they pull.
Last edited by Xieveral; 12-31-2013 at 04:07 PM.
The way I see is if dps is geared enough to both pull aggro/tank the mob, stay alive, and kill it faster then its perfectly fine. This obviously applies only to content which you outgear because otherwise dps is not going to survive tanking the mob. Anything that makes a run go faster is not a problem in my eyes and I play both tank and dps.
Last edited by MomoOG; 01-01-2014 at 12:19 AM.



Quite honestly it's just rude and insulting. It's just one dps saying (in my mind) that they can do my job better then me. Many here have stated very good reasons why it's bad, some don't mind when a dd pulls as long as they can handle it. The bottom line is, the tanks job is to tank, the healers job is to heal, the DDs job is to do damage and the whole party's job is to work together, so let's keep it that way. If you got a suggestion for doing it different, speak up, it's not hard
But don't take it upon yourselve to decide for the party, or your gonna have a bad time



This!The way I see is if dps is geared enough to pull both pull aggro/tank the mob, stay alive, and kill it faster then its perfectly fine. This obviously applies only to content which you outgear because otherwise dps is not going to survive tanking the mob. Anything that makes a run go faster is not a problem in my eyes and I play both tank and dps.
Please check gear before juding.
Easily to survive up to 3 trashmobs in lower dungeons solo!
The question you should ask is: Does he harm the group or not?

From the description here and in your second post, it sounds like your problem isn't your problem at all. If you're getting attacked the first time you cast cure, it's because the tank's not using his AoE hate move(Flash or Overpower) after pulling the mobs. If I were in your position, I'd speak with the tank about it, because there's a good chance they might be new to tanking.I don't know what I am doing or how to avoid this but I am always a healer in dungeons and rarely attack enemies. I wait until the tank starts his job then I get involved and start healing but I find that when I do start healing I get attacked like crazy even if I don't attack the monsters.
I do have some DPS moves which when I use I understand why I am being attacked but when I am healing. I am just a little confused.
As others have said, though, healing does increase your enmity with the enemy, so it's something to look out for. But, if a tank is making liberal use of his AoE hate move and you aren't overhealing, it should be a rare occurrence that you draw hate.
XD.
What I say "You pull it, you tank it". A good DPS works with the tank, optimizes their DPS yet still controls enmity. A bad DPS only thinks of their own epeen.
If I'm tanking, I'll let the DD know if they should pull something.
If I'm a DD, I'll let the tank pull unless they tell me to pull something.
There could be a lot of factors why they're waiting in between pulls. Maybe they're waiting on TP. Maybe they're waiting on MP. Maybe their controller died. If they're pulling slowly ask them polite why.
It's not just simple courtesy to let the tank pull, it's so the pulls are controlled as much as possible. At least if you let the tank pull, you know the tank is ready. If not, then you're just making everyone's job that much harder.
I like to mark trash mobs before my pulls. If a DD pulls when the mobs aren't marked, then I have to run in and pull the hate off the DD, and chances are the healer gained aggro, then now I have to run back and forth between the healer and DD, along with marking targets, at the same time re-establish hate. Most likely, I'll be spamming Flash, so now my rotation is screwed up.
TL: DR: Let the tank pull so at least you know they're ready, and they can control the situation right from the start. It makes everyone's job that much easier.
Last edited by Krsnik; 12-31-2013 at 09:30 PM. Reason: Cause of the Stupid Post Limit

Pull away. When the tank rage quits, I'll still be healing you because dungeons are just that easy. I'd rather have 3 DPS and me as a healer than a snotty tank.
...Have you even completed anything passed Titan HM? There are a few exceptions but the majority of the time I'm just as mobile as the DD. Tanking is also a helluva lot more than "just spamming hate combos". Proper timing of your cooldowns, mobility, and keeping tabs on your co-tank etc. is more than "just spamming hate combos". DDs also aren't the "lynchpin" of the fight. Every person in that group has a role to play, you aren't going to complete Coil without Tanks or Healers.This is pretty bullshit in this game especially. There are so many fights in FFXIV where the DD roles are the lynchpin of the fight. Good luck meeting those DPS checks without them. Good luck managing key adds without DPS. This isn't a game where your DD can't just sit back and blissfully hit their rotations.
Truth is, in a lot of boss fights the tank has it incredibly easy. We get to sit put and spam our hate combos on a single mob and the majority of the time their AEs won't target us; they'll go after the heals/DD. Yeah, we tanks have a lot of work getting the party to the boss but once we're there? We get to have a pretty easy time of things for the majority of boss fights.
I'd say healers probably have the hardest job in this game with constant streams of damage being applied not only to the tank but to DD as well, and also having to get what DPS in they can.
Healing is actually pretty chill if your group can dodge, but there are exceptions.
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