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  1. #1
    Player
    Virin's Avatar
    Join Date
    Aug 2012
    Posts
    106
    Character
    Hallbjorn Hauk
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Only thing that annoys me is when I have to range pull using provoke and dps, usually a bard, unloads on it before it is even in range for a shield lob/tomahawk let alone any other skill. Guess what? Provoke is down you deal with it smashing you in the face now
    (3)

  2. #2
    Player
    nitram's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Anolulu Nitram
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Funny thing about all the awesome dds that think they are so good you throw them the first dmg check the game has to offer and they fail miserably.
    (1)

  3. #3
    Player
    koikitty's Avatar
    Join Date
    Dec 2013
    Posts
    33
    Character
    Koikitty Meowmeow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    The tank took too long to stand there and stare at the mob?
    (0)

  4. #4
    Player
    astrobearthe2nd's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Iwannabe Amoogle
    World
    Gilgamesh
    Main Class
    Pugilist Lv 26
    Quote Originally Posted by ShinigamiB06 View Post
    This isn't a troll thread. its an honest question. I find that one of the biggest complaints about dps is pulling mobs (the other being not dodging aoe). Since I am a melee dps, i find myself doing it often when our tank is not going fast enough and our aoe isnt being optimized.

    So serious question, whats the problem with a dps pulling mobs? cant the tank just pull aggro again?
    there is no real issue with dps pulling.as tanks, we can pull the aggro off you with no problem in 2.1 especially with the enimity buff,however, i still dislike dps pulling when i tank. to me, if you pull a mob once, i will tank it. you pull mob twice, i take 1/2 the mob off you and YOU kill the rest. keep pulling after 3 times (by this point i would have ask you to stop), you tank whatever you pull...and depends on how the healer in the group feels about your stupidity, they will let you die and wont heal you anymore until he or she feel that you stop being a asshat.i seen groups when a dps thinks he or she can force a speed run, but only to laid on the ground dead because no one felt like dealing with their crap. the funniest moment i witness was when i was in a dungeon and a lancer kept pulling all the mobs (mind you i have a macro to mark enemies with i use my tomahawk, so there isnt any down time unless i see if the healer need to refill its mp points) and refuse to attack the mark monsters. i ask him politely to stop pulling 2 times...he ignore me on both occasion. so me and the healer came into an agreement that we will let him die and proceed onward as we had a SMN in our party, so we really didnt need the lnc. the lancer kept pulling the mob and thought i will steal them off and the healer will keep his hp points up...we did not and proceeded to clear 3/4 of the dungeon without him.when we got to the last boss, the lancer thought he was gonna troll us by pulling the boss...as soon as i saw this i said "go out the room guys" and let the dps handle the boss on all the times he wanted to pull his silly crap.eventually he QQed and called us all "bads" and we should commit suicide and etc. it was really funny to watch him explode and left the dungeon. thankfully we got another lancer (well he was a dragoon but w/e), who follow the rules.


    tl;dr? as a dps it ISNT your job to pull anything unless the group agrees to it before hand.doing so it annoying and we will lead you to be dead or in 2.1..kicked.
    (1)
    Last edited by astrobearthe2nd; 12-31-2013 at 10:12 AM.

  5. #5
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    i hate it when dps do this when im tanking. its nothing that cant be handled but its just super annoying. and as dps i make it a point not to do that to other tanks, ive seen quite a few wipes because of this in df.
    (2)

  6. #6
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    My main is a DPS (BLM) and I used to accidentally pull agro from tanks and I was among the players who blamed the tanks for not being able to keep their enmity up. However, I made a PLD simply for insta-que's cause waiting 30 minutes to get into WP was tiresome and I realized a lot of things.

    1. Paladin's can't keep agro in AoE situations as well as Warriors can. We can use Flash, yes, but our main skills for generating enmity are single target, so we rotate through the monsters.

    2. Following from number 1, if a Paladin is cycling through monsters and he has them numbered yet a DPS decides to attack number 3 and draw agro the Paladin has to stop with everything else and go for number 3 while everyone else builds enmity on number 1. It causes a lot of stress as as soon as you're done with 3, you go to 1 to get that back and by the time that happens 3 has been taken again.

    3. A lot of BLM love to insta-AoE to the point that I need to spam Flash, but I often find myself with no MP at this point. Only time spamming Flash is a good idea is Speed runs with a Bard.

    Since playing as a PLD I've come to realize a lot of ways to play to prevent me stealing agro.

    For starters, let the tank begin getting enmity before you jump in. They don't just instantly have high enmity, especially PLD who gain the most enmity at the end of their combo (don't play Warrior, so don't know what that's like combo-wise).

    PROVOKE DOESN'T BUILD ENMITY, STOP ATTACKING THINGS THAT TANKS USE PROVOKE ON IN THE BEGINNING! (Also, Tanks, stop using Provoke while you're tanking bosses as it does nothing to build Enmity...)

    If you're about to steal agro on a monster, switch to a different monster and build some enmity on that one and do it again if you're about to steal agro from that monster too.

    If you DO steal agro, stop attacking (running away makes it so much harder) and take the monster to the tank. They'll be annoyed if you make them run around after you. Attack something else.



    I also want to say this to DPS and healers out there... For the love of God, stop pulling far off monsters for the tanks. If we wanted to do that we would, but we either weren't ready for it or we didn't want to do it. Let the tank lead the battle and set the pace. So frustrating when I throw my shield at some flying blue balloons and some healer decides to bring in some Tonberry's from up the stairs after the second boss... I can handle 5 monsters, but not when they're randomly thrown in my face in the middle of battle.
    (4)
    Last edited by SirGazuntai; 12-31-2013 at 10:40 AM.
    Moogle: Black Mage ftw.

    http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...

    Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.

  7. #7
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    As both a healer and a tank I have no problem with this, as long as you can handle the consequences. If you build up too much enmity and I can't pull it back in time, or heal you before you die, then it's your own fault.
    (1)

  8. #8
    Player
    Raydeus's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    91
    Character
    Raydeus Chris'tin
    World
    Atomos
    Main Class
    Conjurer Lv 50
    DPS should not pull because the way Hate/Aggro works on this game requires Tanks to be the pullers.

    It could probably be fixed with different aggro mechanics so it worked like it does in games like XI, but that's completely the decision of the devs whether that's the kind of gameplay they want or not. And right now Tank = Puller, or else.
    (2)
    "In this world, the one that has the most fun is the winner." CB

    Hildibrand's "Gentleman of Light" emote for everyone!

  9. #9
    Player
    NicePerson's Avatar
    Join Date
    Dec 2013
    Posts
    5
    Character
    Nice Person
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Why create more work for the tank and the healer...
    (2)

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    during runs like wp pulling hate on a mob while using aoe is expected, but in more skill based content such as coil or primals where it becomes a major issue. a dd pulling hate for even a second in those fights can wipe a party. that's where things become an issue. in skill based fights you need to pay close attention to your hate bar and make sure not to pull hate from the tank as it can lead to a party wipe and then tempers flare quickly.

    don't say it's the tank's fault that you pulled hate because you have a hate bar just like everyone else and if you pull hate it means YOU weren't doing your job properly. regardless of how slow a tank generates hate you can go at a speed in which you don't pull hate from them. i've had fights in which i've had to sit still for 10+ seconds for the tank to get far enough ahead that i don't pull hate from them, but that's what a good dd does.

    edit: as far as pulling mobs for the tank there are only a few scenarios in which a dd should be the ones pulling mobs. 2 of those are in wp on the pudding and gobbue bosses. the tank will hold the mobs outside the barrier and you pull the boss to him so he can grab it from you while standing at the entrance. there are other times, but you need to COMMUNICATE "hey i am going to pull these mobs to you" and make sure they understand and agree with you. never pull a mob to a tank you don't know unless they are certain they can handle it and are ready to pull the mobs off you. if you do don't get upset when they let you die.
    (2)
    Last edited by darkstarpoet1; 12-31-2013 at 01:49 PM.


    http://crystalknights.guildwork.com/

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