I agree. I miss Nenekko... She was my waifu... :C
EDIT:
This pic is way better!



I agree. I miss Nenekko... She was my waifu... :C
EDIT:
This pic is way better!
Last edited by KiriA500; 12-31-2013 at 04:35 PM.



I don't miss the lighting of 1.0. Look at how bad that looks!
Those barrels are illuminated from a non-existent light source. They just have a bright spot on them in the "shadow" of a building. That isn't how light works, Eorzea!



Yyeahh and that building has no shadow at all. 2.0's lighting is leaps and bounds above 1.0's (it actually has dynamic lighting and shadows).
Those textures and models in 1.0 were pretty, but I really don't notice the difference from them and the 2.0 ones so much outside of cutscenes. Some of the scaled down clothing textures do make me cringe, though (that Roegadyn NPC's shirt from the CT storyline...).





I was more speaking about the characters and gear specifically. Individual object lighting was great, mostly in part to the high res speculars, but you're totally right about dynamic interaction. Nothing really effected anything else.
I'm sorry though, I'm leading the conversation off topic. Back to the (l/h)and quests. My guess is they simply didn't have enough time to commit to making particularly strong storylines for ARR. The characters are fine for the most part, but shoving the old craftsmen to the side ultimately seems like pointless busywork. None of the new folk have much in terms of overall relevancy or impact outside a few gimmick in mannerisms. Then again, I am only speaking as someone who only just completed all the level 30 hand and level 35 land quests, so take what I say with a healthy dose of salt.
Last edited by Gramul; 07-18-2014 at 09:30 AM.



DoL quests felt like an extended tutorial rather than an actual quest line.



I have this hate/love relation with the current DoH/DoL quests. But I can only speak for the miner and blacksmith quests.
For the blacksmith one:
I loved the old senile and pervert lalafell as a guildmaster. He was so much more entertaining that the current one. Although he's still a somewhat important npc for Pharos Sirius. But I loved doing the bsm quests in 1.0.
Miner:
Same opinion as OP. I miss the lalafell twins and their sister. They were awesome beyond words.
My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3



I had the exact same experience with the Culinarian questline (and Pulmia and Prudentia were delightful - they're still in the Bismark, but that's it. /sadface). The 1.0 CUL quests were fantastic. The ARR version were so bad that I forgot to do the last few until long after I had hit 50.
It's just one among many things that went downhill with ARR.



Which is kind of sad, because the npc's really made doing the guild quests really worth it and fun. I know a lot of people just do the quests because of the gear/xp/gil, but this is still a Final Fantasy game. I wish the "story" and "personality" of the quests hadn't taken such a hit.
I just hope in the future they're able to work with the great personalities that they gave these npc's (apparently in more than just the miner's guild) and branch from there, instead of letting the characters just fade off in the background. These npc's actually made me want to take my time out to carefully read the quests!
I want to be able to care about more than just the "main protagonists". I'd love to do silly errands that involve pranks and tricks and parties (Wasn't there a quest that had some party-goers or something in the armory quest or whatever (I wasn't able to finish mine in time)?)
Last edited by Spy; 01-01-2014 at 07:41 AM.
つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ




*GASP!*
I have been wondering what happened to those two! Darn, I wish I hadn't clicked on this but at the very least, I am glad they just didn't completely vanish. Let's hope they get more screentime in the near future.
Below are two images I captured of the twins during 1.0.
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Last edited by Tanama; 01-01-2014 at 08:08 AM. Reason: Added images.
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