I certainly know that some things I would like are far beyond request, which is extremely sad for a 4-month-old MMO, but I digress. Specifically what I am sad to almost literally never be able to experience is a full run of dungeons with people who have never done them before, same as me. I don't want to enter a dungeon to have one or more people tell me exactly the mechanics of each boss and what to do. This game is easy enough, I don't need you telling me how to dodge red circles or whatever else comes next. Alas, there are so few people at each level of dungeon (hence the Duty Roulette), this is a fool's dream.
What I can request and would like to see implemented I will: please implement an Item Level cap for content Level 50 and above.
Specifically anything from Dungeons and Story Dungeons, to Primals (Hard and Extreme) and End-Game Raids, I would like to see have a distinct Item Level cap. I have played this game for a very long time. The character shown in my profile is not my first character, but is the character I have used for the entirety of ARR. As you can see I am still only level 48 and have been for months. I dread doing the final story dungeons at 50. I dread entering the first Level 50 dungeons.
Obviously the first reason is my first paragraph: these dungeons won't be a new and exciting experience for me to learn game mechanics first hand. They'll be areas where I am told what to do as a tank and expected to perform those tasks. These dungeons have been around far too long for me to enter blind and find accepting people with whom to run. The second reason is more(is it?) obvious, though: I do not want to be a fresh level 50 tank with under-item-level gear tanking low-level monsters against item-level-up-to-90 DPS and Healers throughout all my runs. If I run through Duty Finder I'm sure to be paired with Roulette-runners in Mythic armor, Tower loot, and Coil spoils. I don't want to be severely outclassed or rush through these areas when I am not equipped to do so.
The third reason is the most obvious of all, but hardly my intent. Kill this idea of buying runs or getting carried through content.
If implementing a hard Item Level cap is not possible, at least think of making one optional, perhaps by making Maximum Item Level a Party Finder term. At minimum, please add a "Seeking newer players only" check box rather than "Newer players welcome" in the Party Finder comments.
Edit: If not understood, I mean "cap" like "Level Sync" applied in pre-50 dungeons.