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  1. #471
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Xenor View Post
    If ARC doesn't get proper auto attack it's going to piss off a lot of people including me. Us ARCs are sick of hitting 1 1 1 1 1 1 1 1 2 3 1 1 1 1 1 1 1 1 2 1 1 1 when battling too. So what will we be getting, auto attack stone throw? I hope not.
    lol if that's how you play archer you must be one sorry archer. Here's how I play and you can use your imagination to fill in what abilities are where.

    2 2 3 4 5 1 6 (maybe 7 if TP) 8 3 1 2 2 (4 or 5 if ready) 1 [repeat]

    Look at all the 1s I have in there. All three of them. Play another job, dood.
    (2)

  2. #472
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Physic View Post
    and from the new vid, they are giving pummel and light strike an mp cost, sooooo yea, i wish there was an option to pass on AA on all classes
    Considering that MP regen is hardly an issue sense they made it regenerate between fights I don't see what the issue with that is.
    (0)

  3. #473
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Takahime View Post
    Quick and easy sure, but ridiculous in its design. Go out in the gaming community and explain this situation and see if you make it out alive...

    All battle classes are going to be given auto attack. All ranged classes are given an auto attack but only in melee range, and with a weapon they currently do dont have.

    That just sounds so stupid, code issue or not, its just not logical to design more dumb things into this game.
    let me explain, for Archer, AA would mess up their damage. using multi shot, trifurcate etc, the key is to stick multiple buffs on to one normal attack. if you have AA randomly going off, it messes up your buff stacking. if you make it not effect normal attacks, then the skill is kind of useless.
    a archer generally goes,
    multi shot multi shot raging ferocity blidside Basic attack Weaponskill1 weaponskill 2, trifurcate basic attack weaponskill. Its simply not an AA class really.
    (0)

  4. #474
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jynx View Post
    Considering that MP regen is hardly an issue sense they made it regenerate between fights I don't see what the issue with that is.
    who puts away thier weapon when you are constantly fighting, that kills TP, not to mention its irrelevant to long fights or long chains of fights. Pug has no native mp management abilities, is the pug supposed to tell everyone to stop and wait for his mp before he tanks? in a game that will have even more cross class limiting, you got only 2 cross class skills to regen mp, I hope they are adding some mp regen skills to pugs basic abilities to match this, because light strike is a requirement for pugilist tanking.
    (0)

  5. #475
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    let me explain, for Archer, AA would mess up their damage. using multi shot, trifurcate etc, the key is to stick multiple buffs on to one normal attack. if you have AA randomly going off, it messes up your buff stacking. if you make it not effect normal attacks, then the skill is kind of useless.
    a archer generally goes,
    multi shot multi shot raging ferocity blidside Basic attack Weaponskill1 weaponskill 2, trifurcate basic attack weaponskill. Its simply not an AA class really.
    And that's why most Archers pull so much hate and then whine that the tank can't do his job etc.

    Archers are generally the worst players in this game for team play.

    You are making excuses for SE in a way, because when they redesigned the battle system they should have taken Archer into account in that it was overpowered and scaled its damage inline with the other DD classes so that it wouldn't create a situation where it could stack 4 buff skills and nail something to the wall.
    (0)

  6. #476
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Nix View Post
    I'm hoping they implement the line of sight malarky then, because as it is now you can be running away from a mob, hit light shot and you'll turn back to face the mob.~ Basic XIV logic!
    What else do you expect to happen in this situation?

    You shoot an arrow off in front of you toward nothing?
    You shoot it over your shoulder as you run?
    It just ignores you because "running" takes precedence over fighting in a battle?

    You input a command to attack. It turns and attacks. How horrible!
    (0)

  7. #477
    Player

    Join Date
    May 2011
    Posts
    31
    let me explain, for Archer, AA would mess up their damage. using multi shot, trifurcate etc, the key is to stick multiple buffs on to one normal attack. if you have AA randomly going off, it messes up your buff stacking. if you make it not effect normal attacks, then the skill is kind of useless.
    a archer generally goes,
    multi shot multi shot raging ferocity blidside Basic attack Weaponskill1 weaponskill 2, trifurcate basic attack weaponskill. Its simply not an AA class really.
    I know how they work, but you are putting in game design flaw into an unimplemented ranged auto attack to state your case.
    (0)

  8. #478
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Who says I haven't played it past lvl 20 ?

    I'm fully aware how the class works, what does more dmg have to do with anything, a better player equals better dps as will better gear and better stats allocation, its all moot, as the class that is balanced using AA will be balanced with that system in mind.

    Just as the DoW skills have been adjusted to fit in with the speed of the attacks, TP gain and whatnot.

    Basically you are saying you want Archers to have free reign so they can be supreme DPS and put everyone in their place, even if it means the rest of us have to put up with nubs that can't control their hate because they are spamming like crazy people.

    Edit: You trolled me, I just looked at your signature and you don't have an Archer over 20 ...
    i actually do, but thats just recently, i have been duoing with a friend archer since beta. archer actually hits basic attack less than it hits multi shot. multishot is always superior to doing your regular attack if you have any buff at all up. They playstyle of archer is currently a burst damage class, you very rarely use your basic attack, and when you do, you want it to count. It would do more harm than good to rebalance archer around AA, it would essentially be like if they made the game randomly cast a weak fire on conjurer, which would then prevent your fire damage from getting powerful. Its just not how the class is played.
    (0)

  9. #479
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Takahime View Post
    I know how they work, but you are putting in game design flaw into an unimplemented ranged auto attack to state your case.
    what game design flaw? the fact that they are strong?
    (0)

  10. #480
    Player

    Join Date
    May 2011
    Posts
    31
    They playstyle of archer is currently a burst damage class, you very rarely use your basic attack, and when you do, you want it to count. It would do more harm than good to rebalance archer around AA, it would essentially be like if they made the game randomly cast a weak fire on conjurer, which would then prevent your fire damage from getting powerful. Its just not how the class is played.
    Its just not how it is currently played, but we are part of major adjustments to make the game... better. Keeping Archers the Burst, hold, Burst class is not good design for team play. And if it is their final design intent to keep them the fast burst class, then they could still handle it by equating a ranged auto attack to only be a portion of DPS, not consume buffs, and its real purpose to be a TP generating mild-DPS, so we don't have to spam Light Shot.
    (0)

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