I'm not sure what you mean.
My thought:
You auto-attack, someone calls out a Bind, everyone hits F or whatever and goes passive. Why would you be rapidly switching back and forth?
Yea maybe I didn't explain it very well, what I mean is that you press multishot and you get a sub-target which has the number 2 either inside the circle of above it, you press it again and the number changes to 3, you press enter (or action button on a controller) to complete the action.
In the mean time your character would continue to AA with arrows.
Thinking about it though I would much rather see the skill be a TP attack for the reason I mentioned above.
Last edited by Jinko; 06-16-2011 at 07:27 AM.
Nope. I didn't/don't play a ranger in XI and I'm perfectly happy to not have auto attack on my favorite XIV class. Don't speak in absolutes, you will always be wrong. (See what I did thar? :P )
This already exists, which you should know being level 50 archer, it is called Trifurcate. I'm also ok with it getting a cooldown. Many archers spam attack too much anyway and take hate when they shouldn't be. Since I am not one of them, a cool down won't impact me.
Sweet. I'm kinda tired of everyone bandwagoning on my class simply cause it is OP right now. Maybe this will make people move on to another class and I can look forward to being the only archer in the party again.
Dunno, you'd have to ask them.
If you're soloing on ARC you rely on bind like 90% of the time.
You do a multishotx2 + raging strike volley, bind, run away, mutlishotx2 + ferocity +hawk's eye volley, bind, rinse and repeat. so if and when you bind, and believe me it's pretty often lol (multiple times in the space of a minute), putting yourself in passive and active all the freaking time will suck, cut down the distance between you and the enemy and make kiting that much more of a pain in the arse.
A natural human tendency to filter out those that disagree with you in a debate. I want auto-attack and I know plenty of other people do. I don't pretend to know what the actual ratio is, but to state that nobody wants it is false.
I can't even say that seriously about the market wards, as we still have plenty of mutants around here that think a crippling UI with terrible design is "innovative".
why is it so hard to imagine archers wanting to have control of there arrows more than auto attack would allow them? Being able to nock a specific number of arrow to increase damage but not steal hate or to nock to max to finish off a mob before a lethal WS at low health.
What about Bind? Why give them a skill they would automatically break themselves? Archers are dependant on positioning, giving them a meele option would be mainly curcumstancial like when it's not possible to move far back enough to use arrows effectively such as in a small area with multiple agressive monsters. People are in a uproar over nothing.
It's downright hillarious. People are suddenly acting like pressing 1 to attack is a chore now when we have been doing it for months. People haven't even asked obvious questions like.
1. Will Archers attacks be more powerfull at range to compensate for the "Possibly" slower pace of combat for them.
2. What will be the "cooldown" timer on our basic attacks?
3. Will we get more skills that require the abillity to choose when we attack "IE: more charge style skills"
Nope everyone is like "WAAAAAH I'm not part of the AA update" even when you are, the abolition of the stamina system will be a boon to archers just as much as anyone else. Archers who decide they want to meele all the time will find no place in parties and the cycle of darwinism will take effect. Don't get mad when you have no idea how the new system will actually effect you. If anything this was done to make sure Archers don't get nerfed with skills like Multi-shot. I'd rather have control over how many arrows I nock instead of converting it to a random WS.
Well, I think it's pretty obvious then that actions where a followup action would break the status of the previous action shouldn't put you in Active mode.If you're soloing on ARC you rely on bind like 90% of the time.
You do a multishotx2 + raging strike volley, bind, run away, mutlishotx2 + ferocity +hawk's eye volley, bind, rinse and repeat. so if and when you bind, and believe me it's pretty often lol (multiple times in the space of a minute), putting yourself in passive and active all the freaking time will suck, cut down the distance between you and the enemy and make kiting that much more of a pain in the arse.
Now granted, I think that's obvious, and who knows if the Battle Team does. :P
Funny thing is that the majority wanted content to be added and Yoshi-p was like well screw this poll I'm guna do what I want anyway.Originally Posted by Xenor
Still no one has answered my question on why everyone made the developers spend months on auto attack when it appears no one actually wants it when it's here.
Edit: @ cutriss lol (Sorry jinko! You sneaked a post inbetween haha)
I think I just hurt my head trying to understand what you're getting at. o_o lol
But my point still stands: putting yourself in passive/active repeatedly is going to be MORE cumbersome than hitting 1 a few times lol.
(also, to knock arrows for multishot you'd need your weapon drawn, just a heads up.)
Last edited by Nix; 06-16-2011 at 07:36 AM.
Assuming you're talking to me - my plan doesn't involve you having to do it yourself.
Attacking an enemy automatically puts you in active as it is.
If you go passive automatically after a bind on your current target, you don't need to do that part either. Presumably if you're binding a target other than your current auto-attack, you shouldn't go passive automatically.
Considering that the movement lock is going away for the switch to active/passive, it shouldn't hinder your gameplay at all (*IF* it is done correctly).
So it's like this, in your example:
Walk up, multishotx2 + raging strike volley, bind. Automatically go passive. Run away, mutlishotx2 (automatically go active) + ferocity +hawk's eye volley, bind, automatically go passive, rinse and repeat.
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