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  1. #31
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Vanguard319 View Post

    On the other hand, the speed of auto-attack seems about as fast as what we had in FFXI, and weren't we told that it would be faster than that?
    U may missed the part where he said that the content in this video is still under development. He even used red colored letters for this.
    (3)

  2. #32
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LateReg View Post
    I just don't see us getting AA Phantom/Spirit dart, ya know? Like... how can you reliably start your casts if you're stuck in an attack animation. Even as easy as the "big" NMs are now, people can die if you're on mage and you accidentally hit enter on Phantom/Spirit and then try to heal right after. It's annoying, and I feel like they won't mess that up.
    if you are the dedicated healer, there is no reason for you to be attack the mob in the first place

    that LNC WS is mad secksi
    (3)

  3. #33
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by GabbaGabba View Post
    if you are the dedicated healer, there is no reason for you to be attack the mob in the first place
    Yes, but we can't heal unless we're in active mode. Going into active mode causes our weapon to come out. Pulling our weapon out causes us to auto attack. So either mages can finally cast without a weapon out, we don't get auto attack, or its XI all over again and we face backwards lol
    (3)

  4. #34
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Looks good. I can say that this is a solid working system.
    BTW im curious why he said "only classes" were effected by AA...
    So does that mean for jobs we will be seeing a whole separate battle system???
    (0)

  5. #35
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by LateReg View Post
    I just don't see us getting AA Phantom/Spirit dart, ya know? Like... how can you reliably start your casts if you're stuck in an attack animation. Even as easy as the "big" NMs are now, people can die if you're on mage and you accidentally hit enter on Phantom/Spirit and then try to heal right after. It's annoying, and I feel like they won't mess that up.
    With the auto attack system being introduced you'll most likely be able to cancel the AA in to a skill/spell either before or directly after the AA. This would mean that reliable spell casting routines wouldn't be easily interrupted. If this is the case I don't think mages have too much to worry about.
    (2)

  6. #36
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by SydeBeheln View Post
    Looks good. I can say that this is a solid working system.
    BTW im curious why he said "only classes" were effected by AA...
    So does that mean for jobs we will be seeing a whole separate battle system???
    When he says "Battle classes only" he most likely means that there won't be an auto attack system for Gatherers or Crafters.
    (1)

  7. #37
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aistaraina View Post
    Yes, but we can't heal unless we're in active mode. Going into active mode causes our weapon to come out. Pulling our weapon out causes us to auto attack. So either mages can finally cast without a weapon out, we don't get auto attack, or its XI all over again and we face backwards lol
    but what are we going to AA if we're not targetting a mob? i dont know, but im just going by how it is in ffxi. you can draw your weapon but unless u manually choose to attack the mob, you won't go into AA mode. just active mode
    (0)

  8. #38
    Player

    Join Date
    Mar 2011
    Posts
    327
    The 2 week delay is a real bummer. I was looking forward to this patch way back in the mid spring.
    Now it seems the delay is going to be nearly 3 months.
    I seem to recall Yoshi saying the updates would be every 2 weeks for small patches and 2-3 months for the larger ones.

    So all in all we are looking at 5-6 months since work on this patch started.
    Is it just me, or does it seem like this game is going to take more time to fix, than it would to start from scratch? Well the new animations and changes to that attack system look promising, still mixed feelings about the speed of the auto attacks especially on pug.
    (2)
    Last edited by Akuun; 06-14-2011 at 04:45 PM.

  9. #39
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    my lancer is so ready to use chaos thrust again, har XD
    (2)

  10. #40
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Adol View Post
    When he says "Battle classes only" he most likely means that there won't be an auto attack system for Gatherers or Crafters.
    hmm perhaps dats trueee
    (0)

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