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  1. #321
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Aistaraina View Post
    Quote Originally Posted by KumaAkuma
    while(mode== activeMode && target == hostile)
    {
    Action(classDefaultAttack);
    Wait(fiveSeconds*classWeaponSpeed);
    };

    Yep. You created an infinite loop that would crash the client. Grats.
    Yeah I guess the concept of threading is not for this thread.
    (2)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  2. #322
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Jericho View Post
    Two endgame dungeons, almost forced from all the yelling and whining, even though we are not at the "end of the game". Two endgame dungeons that will be useless and abandoned as soon as the level cap is raised up to where it will remain for the game's duration.
    Yes, exactly. As any game designer knows, a successful game is only successful if you are grinding nonstop for MONTHS to get to max level just to begin PLAYING THE ACTUAL GAME. These new-fangled ideas of "content" and "fun things to do in between" are so crazy!

    Can you feel the sarcasm?

    If anything they should decrease level cap to R30 and still keep adding stuff because at the moment there is barely enough content in the game to warrant 30 ranks worth of playtime, let alone 50 ranks. Let alone a raise in cap!
    (4)
    Last edited by giftforce; 06-15-2011 at 05:21 PM.

  3. #323
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Biggs View Post
    I agree with what you are saying here, so don't think this is an attack, but the truth is appearntly SE has game designers and even they dont know what they are doing. The language they use with the consumer base is very ambiguous. They stated earlier this year that 1.18 would contain "dungeons", as in several, not one, maybe two. They said mid-june at the earliest and then wait until mid-june after weeks of silence to finally say it will be delayed.

    They took NONE of the years and years of lessons they learned from running FFXI (which was a great mmo) and applied them to this game despite the fact that many of the same people work on this team. Most of the initail gameplay elements upon release (aside form the graphics and motion capture) look to have been created on a napkin over lunch. All outward appearences seem to indicate that this is the first time SE has ever made an MMO.

    I have played and still play this game. I believe it to have a ton of potential. But even fitting the bill as a FF "fanboy", I find their poor use of PR, ambiguous language, and inability to set and meet simple deadlines tiresome. And for those that argue we all get to play this game for free, let me just make one thing clear: The few thousand of us or so that continue to play this game and respond to them about it are saving them a ridiculous amount of money on game testers and Q @ A people. I love this franchise, but being used and then jerked around with no clear end in site to when we will finally recieve the gameplay and experience we have been promised can make even its most loyal fans turn against them. And that really is my greatest fear. Those of us that are still playing and defending them are slowly running out of the energy to keep doing so without recieving anything in return on SE's end. This patch (especially now that its been delayed) has some pretty big shoes to fill, and frankly, from what I have seen out of SE's reworking of this game so far, am afraid they are setting themselves up to fall flat on their faces. I can only hope that I am pleasantly suprised come the end of July when it finally drops, but after months of being in their corner, I am begining to lose faith.

    I want to believe you SE, I really really do, but much like a battered wife, I can only take false promises for so long before I pack my shit and don't come back.

    To those of you that say good riddance to those that do quit, you are only cheering on this games demise. I feel for every person that has played this and been so dissapointed that they leave. Each person we lose should be fealt as a loss by the community. Only complete douchebags cheer on the fact that their team is losing.
    This post sings to me.

    It's exactly how I feel and it's very well written.

    I think I may copy it and save it, or repost it to my friends who quit already and don't give a rat's ass to check the forums anymore. Thanks for strumming my pain with your fingers, Biggs, and sweet forum name.
    (2)

  4. #324
    Player
    Feldt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    hmm looking again at the Auto Attack video, I hope this won't be mandatory. I'm hoping that you can turn it On - if you want to use Auto Attack, and turn it off if you don't. I would like to turn it off.
    (0)

  5. #325
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    There holding stuff back I bet. You dont think its just those 2 weapon skills do you...? They will release more info as it gets closer to release.

    Expect all the classes get there own WS.

    What do you think there motion tracking programmers have been doing what for the longest time anyway before lanuch?
    I bet theres a ton of FFXIV related stuff thats been created but needs programing on.
    I bet they have tons of enemys and landscapes there holding back.

    They didnt want to fix a huge mess with its currect gameplay problems so they didnt release anything new till they needed to fix.

    So once they fix all there problems expect a big expation pack of alot of stuff after a few months of extra updates.

    I hope they add something to the materia system then just a useless menu screen at its 1.18 patch.

    Like I mentioned to someone else about the Materia system I hope they can have combin effects like in FF7.

    Equip Ability/Spell into one slot and Materias in another slots.

    Fire+ All Materia= Fire Aoe (double slot)
    Fire+ Elemental Plus= Stronger Fire (double slot)
    Sneak Attack+ Dex Plus+10%= Stronger Sneak Attack (Double Slot)
    Sneak Attack+Dex Plus+10%+Atk Behind= Stronger Sneak Attack (Tripple Slot)

    Crafting Materia system shoulnt be just 1 craft or its own but should be shared with all crafts.
    Gathering classes should be the main focus for gathering items for Materia.
    There should be a huge crystal cost for making Materia like... 500 shards, 200 crystals, 100 clusters depending on the materia.

    Materias should be tradble till they get EXP or AP on them and become none tradble.
    (0)

  6. #326
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    The instanced dungeons added ARE NOT for end game. There will be one level 30 dungeon for light parties, and one level 50 dungeon for full parties.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  7. #327
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by KumaAkuma View Post
    Yeah I guess the concept of threading is not for this thread.
    Witty.

    I skipped the technicalities and opted for a silly response, but apparently you want to hear them. It would still lock up the simulation thread. Depending on how they decided to write the game, the simulation thread typically spawns numerous threads to handle IO, physics, AI etc simultaneously. The simulation thread then waits for all threads to complete before restarting its loop. If whatever thread combat is running on never completes due to said retarded loop conditions, you're hooped.

    Please don't turn this into a programing debate.
    (1)
    Last edited by Aistaraina; 06-15-2011 at 05:35 PM.

  8. #328
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aistaraina View Post
    Witty.

    I skipped the technicalities and opted for a silly response, but apparently you want to hear them. It would still lock up the simulation thread. Depending on how they decided to write the game, the simulation thread typically spawns numerous threads to handle IO, physics, AI etc simultaneously. The simulation thread then waits for all threads to complete before restarting its loop. If whatever thread combat is running on never completes due to said retarded loop conditions, you're hooped.

    Please don't turn this into a programing debate.
    Your response is silly too. All the defenders of the SE order seem to be missing one thing. Yes, this isn't some silly homemade app, but this isn't some silly amateur company either. SE is a global developer and publisher with hundreds (probably thousands) of staff on their payroll. No one, especially not me, is saying that it is simple to recode games or any other complex programs for that matter. What we are saying is that for a company of this size to have so much trouble recoding anything in this game, shows a very big weakness in them. Any programmer worth his salt plans ahead for changes. And any programmer worth his salt doesn't have his code in a giant mess with absolutely no documentation or indicators for different parts of code in each module. You all act as though this is just one giant file of code that they need to eyeball to find things. And you all act like when they are debugging code, the tools give them absolutely no indication of what is causing the problems. In that case, maybe the developers at SE really are working from home, with absolutely no professional tools.

    Once again, I point to the case of linkshell member count limitations. Something they have said they "cannot change" due to the way it is coded. Are you people just going to sit there and pipe the same drivel about how complicated programming is? My point from pages back is 100% correct - the code was a complete mess from Day 1, end of story.
    (2)

    How many times can they mess up pre-order codes?!?

  9. #329
    Player
    Flick's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Zef Flick
    World
    Behemoth
    Main Class
    Gladiator Lv 100
    loving the new battle system!
    (1)

  10. #330
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Perhaps that's a part of that whole communication problem they've been having.
    They've never really had to redesign a game before so perhaps they never thought it necessary to keep track of certain elements or structures, which would be a terribly unprofessional habit.

    Whatever the reason, no one here knows how the game is structured, what sort of planning goes into redesigning it, or how they approach problems with the old structure. Anything we say for or against it can only be speculation.
    (0)

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