Quote Originally Posted by Takahime View Post
Everything about this smells of a rush job, and I dont blame them, but they should consider not keeping it this way. If an archer or ranger wants to attack, they have to still input every single command and the battle blueprints stated they wanted to move away from that. Melee Auto Attack for a Ranged class isnt the answer.

Regarding movement, there are a number of ways to code in restrictions for movement and auto attack, the same restrictions to movement that would apply to Melee should apply to all.


Fine, I get that you and dozens of others here are so desperate to stop Ranged Auto Attack for some stupid reason. But think for a minute, do you really want this game to expand its player base? Do you think it will attract new players if this design garbage still persists with a new design team? Do you want to see them close the doors on this game because they keep taking the easy way out and players move on?
melee AA range doesnt give you any advantage, the monster has to be close to you, me walking a way while stabbing or punching is not a position of advantage. Being able to shoot while running when you have the same or greater movement speed than the enemy is a position of advantage, its not a coding issue, its a balance issue.

As far as appealing to people archer is fast becoming a very popular job, and its not just the parse, most people dont parse. I think ranger as it is appeals to many people. Keep in mind that while you want ranged auto attack, a lot of people do not, im not saying your opinion has no value, but i dont think that ranged AA is going to expand or decrease their player base greatly.

I just dont see how its a rush job, they are going to have to add some new animations for ranger up close, maybe add some new weapon, that some how looks right with a bow in your hand, i dont even know how they will do that. they are probably going to have to spend the same time/money on ranged AA as on archer melee AA if not more. Its also possible they will be using the lack of long range AA to balance archers safe dps. Whatever changes they plan for archer may in fact need reworking or suck, but not getting AA with what we currently know about it makes sense.