Quote Originally Posted by Takahime View Post
Look I dont care about being 1st or 2nd on DPS. But I do care about good game design that gives archers an ranged auto attack along the same capacity as every other Battle Class. They leave us out for convenience to push out the patch fast. Fine, but dont leave it that way.



I just gave a suggestion on how to fix it and deal with the issue that so many here bark about. CC control being broken on Auto Attack hits. Crowd Control could still be broken from a melee AA with the current system. Everyone has to deal with CC targets in some way, or they need to give some change in the mechanic. That will probably come with the next patch as the Battle Reform Blueprint states. Ranged Auto Attack or Melee Auto Attack could still break CC, both have to deal with it the same way.

My thought would be to give the monster some animation timer that buffers the CC from breaking. Similar to how a monster sleeps in Monster hunter. You get the sleep status off, monster starts sleep animation, if you hit them when they are moving your fine, but when they stop and you continue hits, they wake up. The game gives enough time for smart players to unselect or turn away to stop attacks.

Dont let them design more garbage into this game. Melee Auto Attack for a ranged class is garbage.
i dont think they are doing it to rush, i think they are doing it because they dont think archers should be AAing. should archers be able to move while shooting? because melee AA will not have animation lock supposedly, if you cant move while shooting, do you really want some random periodic skill stopping you?

why shouldnt you be able to move while ranged attacking? probably because with fleet of foot you can stay out of range forever if you have a circle to run, not to mention you get flee on archer.

Doesnt seem like a good idea in a number of ways to me.