Quote Originally Posted by Shai View Post
I don't want to be one of those people. I like the game and I like playing it, but those 20 NMs wore out their welcome after about 2 weeks and it's been 4 weeks since then of grind grind grind grind. No news, nothing to tease me or tide me over, nothing. Literally nothing. Even the most fun thing you can think of in the world gets stale eventually if it stays the same too long, or you do it too much. I'm bored as hell and I'm actually one of the people who likes this game. It just can't stay this way much longer (in my opinion).
Aye, there's the rub.

Right now, players are sitting around waiting on new content. We've all got jobs at r50. As soon as new content comes out, players are ready for it, and we devour it immediately.

Since release, SE has added 6 world NMs, 20 low level NMs, a couple dozen low level side quests, and they're about to add 2 dungeons. That's not bad for a year old MMO.

The problem is that that's essentially all the content in the game right now. By releasing an MMO with almost no content, SE started in a hole, and it's going to be difficult to fill that hole a year after release.

Yoshi-P has already said that it doesn't make sense to add a ton of content before fixing the core gameplay. That makes sense.

But the other problem is that it's now becoming clear how long it's going to take to fix this game. We're 10 months post-release, and we're probably a month away from the first changes to the battle system. Those changes will probably last through the summer. And then they'll be refined and further adjusted.

And that's just fixing one part of the core gameplay. They haven't even announced when they're going to address crafting, gathering, the economy, or social aspects of the game:

Market Wards/Auction House? Job System? Encampments? Materia? Companies (player run?)? Linkshell functionality? Changing map layout (Gridania)? Simplify crafting? Change synth recipes? Change gathering node locations? "Optimize" the items gathered? Inventory management? Saving job abilities? Mailboxes? Player housing? More Auto-Translate? Party search? The all-important jump button?

They haven't even announced a timeframe for addressing those and dozens of other issues. Given how long it takes to plan, code, test, implement, and adjust everything, we'll be lucky if these changes are completed in the next 12 months.

So it's a Catch 22. Yoshi-P needs to add more content to keep the current player base happy. But he also needs to fix the core gameplay. And he needs to do them both now.

What's the answer? I have no idea. But like you, I'm playing the game, and I'd sure like something to do to keep me playing. Leveling for the sake of leveling is an empty experience. Right now, the only thing to do with r50 jobs is to kill 6 NMs a few dozen times. Then you retire those jobs, hoping you'll eventually have something to do with them. We need something to keep us interested and invested and around.