Quote Originally Posted by Jynx View Post
why is it so hard to imagine archers wanting to have control of there arrows more than auto attack would allow them? Being able to nock a specific number of arrow to increase damage but not steal hate or to nock to max to finish off a mob before a lethal WS at low health.

What about Bind? Why give them a skill they would automatically break themselves? Archers are dependant on positioning, giving them a meele option would be mainly curcumstancial like when it's not possible to move far back enough to use arrows effectively such as in a small area with multiple agressive monsters. People are in a uproar over nothing.

It's downright hillarious. People are suddenly acting like pressing 1 to attack is a chore now when we have been doing it for months. People haven't even asked obvious questions like.

1. Will Archers attacks be more powerfull at range to compensate for the "Possibly" slower pace of combat for them.

2. What will be the "cooldown" timer on our basic attacks?

3. Will we get more skills that require the abillity to choose when we attack "IE: more charge style skills"

Nope everyone is like "WAAAAAH I'm not part of the AA update" even when you are, the abolition of the stamina system will be a boon to archers just as much as anyone else. Archers who decide they want to meele all the time will find no place in parties and the cycle of darwinism will take effect. Don't get mad when you have no idea how the new system will actually effect you. If anything this was done to make sure Archers don't get nerfed with skills like Multi-shot. I'd rather have control over how many arrows I nock instead of converting it to a random WS.
I played rng in XI and auto-attack close with melee weapon and manual shot control just works plain and simple if you never played rng in xi i guess you couldnt understand, Xenor.

what Jynx says here sums up the whole conversation pretty much perfectly to me. =/