What arguments are there against Archer ranged auto attack?

1. They will break CC, bind, sleep.
- This potential is still there for all other battle classes with auto attack
- Coding the game to resolve these issues, as they were laid out in the battle mechanics changes was brought up in the battle reform blue print.

Auto-attack and Other Systems

* Auto-attack

We will be implementing auto-attack. As the workload for this is expected to be considerable, however, the feature will be introduced in stages alongside revisions for other systems.

For the first stage, we will implement the core mechanics of auto-attack and perform provisional adjustments to the accompanying damage algorithm. The next stage, planned to take place after the aforementioned crowd control and action/skill revisions, will involve a fine-tuning of the auto-attack algorithm. Other algorithms will also undergo revisions, which will be explained further below. In so doing, we hope to further draw out the unique flavor of each weapon. At this same time, we will also carry out motion and other graphical revisions to accommodate auto-attack.
What flavor do archers get? Another weapon to taste.