Quote Originally Posted by DurtiMonkeyToe View Post
First of all, stop taking stuff so personally.
Not taking it personally, sorry if I sound that way. Plenty of vitriol around here after all, I meant no offense myself.
Quote Originally Posted by DurtiMonkeyToe View Post
I never said that you "don't have to spend money to make money." My argument originally was that SE can't or won't assign more resources to a game that is not making profit when they can be used on resources that can and will make money. This is basic business. If the gamble on FFXIV gets TOO big, believe me they will shut it down in an instant.
Certainly. My point is this: 20 people working on the project for the next six months compared to 40 people working on the project for the next three months (mythical man month issues notwithstanding), you're more likely to stem your losses than extending them, and by the end of those three months, if it appears your product will still be viable, you can re-evaluate your staffing priorities at that time.

Basically - if you're going to commit to the project, *commit* to it. Give it the supplemental staff it needs to get back on track, or cut the project.

As the saying goes, piss or get off the pot.
Quote Originally Posted by DurtiMonkeyToe View Post
Secondly, There was an article on these very boards that SE lowered there financial forecast due to the recent earthquake. They either have already written it off, which is common practice for a company that KNOWS its taking a huge loss, or have PLANNED to write it off.
That's much different. It's a write-off due to declining sales resulting from reduced marketability. It's not a direct result of the earthquake, it's an indirect result.

In a sad way it's actually lucky for them because they can attribute more of their failures to external factors without coming off as incompetent or poorly-performing.