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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KumaAkuma View Post
    while(mode== activeMode && target == hostile)
    {
    Action(classDefaultAttack);
    Wait(fiveSeconds*classWeaponSpeed);
    };


    See what I did there D:
    Yeah. I'm sure the games code is that simple and doesn't rest on hundreds of variables that will be greatly effected by the inclusion of such a change to the system.
    (0)

  2. #2
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gramul View Post
    Yeah. I'm sure the games code is that simple and doesn't rest on hundreds of variables that will be greatly effected by the inclusion of such a change to the system.
    And which variables would those be exactly? The stamina gauge is gone. That means the value that each ability had, to subtract an amount from the gaugebar, is gone. In some cases the cooldown value, for delay, of an ability is increased to compensate for the lost stamina gauge, which could have added an additional delay in the old system.

    The tp-gain from abilities, besides the default auto-attack, is either a bug or a new feature, but it has nothing to do with balancing auto-attack.

    Tell me, besides those 2 values for each ability, from which one is deleted, what other variables would be affected?




    /em is kind of dreaming of a SE developer to pop up on the forums and give a lecture about how they did it.
    (0)
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