

Looks like those of us who were against AA from the beginning are finally seeing our rightous vindication. We gave fair warning, but what did we know?
My XIVPad: http://xivpads.com?2031148

*VIDEO MIGHT CONTAIN SPOILERS!
http://www.youtube.com/watch?v=Nv2KFigr58c
Aren't this kind of system the same as FFXIV? But instead of giving commands to 4 characters you give to 1. This could be considered as button spaming as well, Yet no one complained - people liked it.
I liked and love the current battle system because it gives me that feeling you have from that old final fantasy games, like the one presented on movie, and many other ones (from 4 to 7)
PS: There was tens of thousand battles in those old FF's on world map for example that you go throuhg Fight/Magic selecting the same skill/spell all the time. That wasn't bad.
EDIT: Found some good old button spamming FF style xD http://www.youtube.com/watch?v=PixqilopDbk (Around 2:35)
Last edited by Feldt; 06-15-2011 at 05:15 AM.
It's not the same thing, I'm not constantly hitting one button and by constantly I mean every millisecond. The problem is that XIV tried to be a turn-based/action game and it just didn't turn out well. In the older games the battle pace was set by the ATB bar, my characters turns came at different times, so it wasn't like I was constantly hitting one button. If anything the auto-attack system will make it more similar to the original games.*VIDEO MIGHT CONTAIN SPOILERS!
http://www.youtube.com/watch?v=Nv2KFigr58c
Aren't this kind of system the same as FFXIV? But instead of giving commands to 4 characters you give to 1. This could be considered as button spaming as well, Yet no one complained - people liked it.
I liked and love the current battle system because it gives me that feeling you have from that old final fantasy games, like the one presented on movie, and many other ones (from 4 to 7)
PS: There was tens of thousand battles in those old FF's on world map for example that you go throuhg Fight/Magic selecting the same skill/spell all the time. That wasn't bad.
EDIT: Found some good old button spamming FF style xD http://www.youtube.com/watch?v=PixqilopDbk (Around 2:35)

In my entire FFXIV play life i didnt have a situation i needed to press button on one skill all the time.It's not the same thing, I'm not constantly hitting one button and by constantly I mean every millisecond. The problem is that XIV tried to be a turn-based/action game and it just didn't turn out well. In the older games the battle pace was set by the ATB bar, my character turns came at different times, so it wasn't like I was constantly hitting one button. If anything the auto-attack system will make it more similar to the original games.
It looked more like *Press* > CHange skill > after couple seconds *Press* > and so one.
Btw. about atp bar, the first battle system in this game in alpha ware more into that manner... but people decided that the battle is so slow so they started to change and current battle came out.
Anyway yeah, they should make it turn based from all the start ^^
To be fair the alpha battle system was slow, the upcoming battle system is MUCH faster than the alpha one. I'm not entirely pro-auto-attack but if it's going to be in the game just make it faster than XI and so far it looks that way.In my entire FFXIV play life i didnt have a situation i needed to press button on one skill all the time.
It looked more like *Press* > CHange skill > after couple seconds *Press* > and so one.
Btw. about atp bar, the first battle system in this game in alpha ware more into that manner... but people decided that the battle is so slow so they started to change and current battle came out.
Anyway yeah, they should make it turn based from all the start ^^


True strike my friend AA i just an invisible ATB gauge that you can you do much with than the spam fest. Your char can go for haste builds -delay builds they can make weapons feel different too cause the old system no matter what weapon i used the only thing that slowed down my attacks was the animation and the stamina gauge, i always hated the fact that my mrd can swing just as fast as my pug...It's not the same thing, I'm not constantly hitting one button and by constantly I mean every millisecond. The problem is that XIV tried to be a turn-based/action game and it just didn't turn out well. In the older games the battle pace was set by the ATB bar, my character turns came at different times, so it wasn't like I was constantly hitting one button. If anything the auto-attack system will make it more similar to the original games.
I'm not seeing the vindication.
But I will reserve judgment until at least 1.19 where Yoshida says the balancing/refinements take place.
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