You see tangent, I see meaningful words typed by the magical fingertips of an all-powerful warlock.

Lets be clear about what I meant - serverside coded or not, the coding was poor from the beginning. To put it simply for the wise sages in this topic, one of the goals on any new development project, and by that we mean coding a completely new system, is to make the system flexible. It should be open to future upgrades and changes, as required, with as little work and effort required as possible. This is good programming. This is forward thinking. It is a basic quality that is required in many fields, not just programming.

Now I'm told via the wires that I know nothing of basic functions. Well here is a basic concept for you - as I've just explained, everything in the game is so badly coded that it takes them forever to update or change even the simplest of things. This includes items such as the limit on the amount of members a linkshell can hold. I've been told that this is because lots of the game is coded to run server side. I mean come on, the total number of members for a linkshell is a 'basic function' right? If they can't even change that in their super epic complex serverside code, what hope do we have? There are plenty of server based programs in this crazy messed up world, don't act like this is the only one and that's why it's so hard for them to recode.

I think enough has been said though. A lot of the code being server side is irrelevant when it comes down to it. If it was programmed well, changing things would not be a mammoth task which it has shown to have been for them. This has a knock-on effect to the pace at which they can actually add content, which coincidentally also most likely suffers from delays due to the poor code they are working from if the rest of the game is anything to go by.

Mortals, let us not make excuses for them. We are all fans, or we wouldn't be here. But denying the simple truths will not make these problems go away.
The warlock has spoken. Now present your counter arguments, or forever admit defeat.