i think (i dunno though) that the balancing or skills, etc. etc. in addition to new effects also keeping in mind the further job changes is what makes it that difficult.It's just you.
Sadly many people think that 5 - 6 months of game design is a long time, when really it isn't. I'm not defending SE here, just trying to put game development in perspective... It takes a lot of time... Start over from scratch (my definition is not using any assets already created) would push development 5 years out on an MMO, typically 3 years on a AAA title.
Right now 1.18 is in that critical stage, testing, and fixing bugs, it sounds like it's going to be a big update, so that means more can go wrong, and sometimes finding bugs is a pain, because they might spend weeks testing and not find a bug that we find in a few minutes. It's just the way things work, changing one thing can have effects in other areas that you didn't see coming.
It's just the nature of game development.
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