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  1. #1
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by CrstyCaptin View Post
    I think mine, and a lot of others beef, is what do you see this patch all about? Battle related system/overhauls? Ok, we need that desperately, but do you remember when we were told that we were to get major updates from time to time while also getting smaller ones on weekly intervals? Do you remember the talk about 'multiple teams working on different aspects of the game'? So far all we've heard is talk about the battle system, which again is a huge issue. What about the server latency issues? Crafting recipes? In-game bugs? The list goes on, but why no mention of these issues being addressed?

    As far as I'm concerned push back your patch another month or two if you really need the time to get it right, but patch in some stuff for the other aspects of the game. While I admit that the game does revolve around combat there are other aspects that could be addressed to keep people interested/provide feedback. Waiting two months for an 'epic patch' which won't be epic isn't the way to go. I just don't understand why this battle patch has to be the first thing to come out. It's like their 'battle team' actually works on every aspect of the game. How cool would it be to have 8 slots to trade stuff instead of 4? Little stuff like this would keep me happy in between your 'game changing' patches. I'm sure others would feel the same.
    The problem is they CAN'T just push back these patches. If all they did was keep adding and adding and adding stuff on top of stuff, all of that new stuff is going to be broken when they change the systems. Why create MORE work for the Dev team to have to go back and redesign all the old stuff when they could just wait and have the systems ready for the new content? You can see how slow they are moving already, imagine how people react when they have to push back NEW content to go back and fix OLD content.

    On top of that, crafting has been mentioned multiple times as being worked on, especially the recipes. The crafting system is again another system that they are working on adjusting and they can't go and adjust a whole bunch of recipes and add new ones when they have to fix the whole system.

    On the issue of server latency and in-game bugs I agree, but is that really something that needs to be touched on in every producer letter? Or isn't that something we should just assume they are always working on? I know a lot of people are having problems in this area, but I am not. Even in the cities my latency is next to zero. Maybe that is because I have Fios, I'm just saying.

    Also, by my count they have been pretty good about entering smaller patches every few weeks. They may not contain the stuff we WANT to see, but they are there.
    (4)

  2. #2
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    The problem is they CAN'T just push back these patches. If all they did was keep adding and adding and adding stuff on top of stuff, all of that new stuff is going to be broken when they change the systems. Why create MORE work for the Dev team to have to go back and redesign all the old stuff when they could just wait and have the systems ready for the new content? You can see how slow they are moving already, imagine how people react when they have to push back NEW content to go back and fix OLD content.

    On top of that, crafting has been mentioned multiple times as being worked on, especially the recipes. The crafting system is again another system that they are working on adjusting and they can't go and adjust a whole bunch of recipes and add new ones when they have to fix the whole system.

    On the issue of server latency and in-game bugs I agree, but is that really something that needs to be touched on in every producer letter? Or isn't that something we should just assume they are always working on? I know a lot of people are having problems in this area, but I am not. Even in the cities my latency is next to zero. Maybe that is because I have Fios, I'm just saying.

    Also, by my count they have been pretty good about entering smaller patches every few weeks. They may not contain the stuff we WANT to see, but they are there.
    I'm not asking for battle related content that they'll have to go back and rebalance. Just asking for things that will need to get done regardless. I may be short sighted/uneducated in saying this but how would changing crafting recipes 'now' make them have to go back and change things later? As far as the crafting system goes the only change I forsee in the future is adding an 'instant synth' button to speed up the grind while still keeping the current system to boost your chance for HQ rate. Whats the big deal with adding four more slots to the trade window? How come we still don't get sp for yellow mobs(I admit this might be harder than it sounds to fix). As far as server latency I'm talking about the wait time between hitting "Sell items" and your inventory popping up, the time it takes for your item to move to your retainers list so you can move another, the time it takes for macros to swap six pieces of gear, and the time it takes to re-equip actions using macros for each class when you change. Again, these might be 'hard' things to fix but let's all agree that as soon as battle changes are in effect these things will be the next wave of complaints. My problem is there is rare mention of these. A simple bullet in the letter with "Crafting recipes: 60% done with the revamp", "Server Latency: Still taking longer than expected but we're at about 40%", etc would suffice. Lastly, 'if' they do have a ton of content to roll out after 1.18(kinda thinkin a big if) why not say so? It would give the players hope and something to look forward to.
    (2)

  3. #3
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by CrstyCaptin View Post
    I'm not asking for battle related content that they'll have to go back and rebalance. Just asking for things that will need to get done regardless. I may be short sighted/uneducated in saying this but how would changing crafting recipes 'now' make them have to go back and change things later? As far as the crafting system goes the only change I forsee in the future is adding an 'instant synth' button to speed up the grind while still keeping the current system to boost your chance for HQ rate. Whats the big deal with adding four more slots to the trade window? How come we still don't get sp for yellow mobs(I admit this might be harder than it sounds to fix). As far as server latency I'm talking about the wait time between hitting "Sell items" and your inventory popping up, the time it takes for your item to move to your retainers list so you can move another, the time it takes for macros to swap six pieces of gear, and the time it takes to re-equip actions using macros for each class when you change. Again, these might be 'hard' things to fix but let's all agree that as soon as battle changes are in effect these things will be the next wave of complaints. My problem is there is rare mention of these. A simple bullet in the letter with "Crafting recipes: 60% done with the revamp", "Server Latency: Still taking longer than expected but we're at about 40%", etc would suffice. Lastly, 'if' they do have a ton of content to roll out after 1.18(kinda thinkin a big if) why not say so? It would give the players hope and something to look forward to.
    Instant synth is already in the game just add hasty hand to your ability bar
    (3)