Quote Originally Posted by LateReg View Post
I just don't see us getting AA Phantom/Spirit dart, ya know? Like... how can you reliably start your casts if you're stuck in an attack animation. Even as easy as the "big" NMs are now, people can die if you're on mage and you accidentally hit enter on Phantom/Spirit and then try to heal right after. It's annoying, and I feel like they won't mess that up.
With the auto attack system being introduced you'll most likely be able to cancel the AA in to a skill/spell either before or directly after the AA. This would mean that reliable spell casting routines wouldn't be easily interrupted. If this is the case I don't think mages have too much to worry about.