




Yeah. I'm sure the games code is that simple and doesn't rest on hundreds of variables that will be greatly effected by the inclusion of such a change to the system.
Well. 2 dungeons included. Thats pretty good and lets hope they are not wow style (5 trash pulls, nasty patrol, 5 trash pulls, nasty patrol, 5 trash pulls, nasty guards, 10 trash pulls , BOSS) x 4 , 5 or 6 depending on how bored the devs get.
A dynamis-a-like ? Well yes please, that will certainly make the necessity of a decicated heal job very important.
But I will wait and see whats what.
The addition of AA and getting rid of stamina and focused jobs unlockable will define the game base. Lets not get ahead of ourselves here, the dungeons will be good places to try the new systems out in.
We need the markets sorting out and more zones and a serious look at crafting before the game is fit to go on sale.

Not to mention more transportation methods and story-related quests. There just seems to be a whole lot of nothing to do in the game. I completed all side-quests in Ul'dah within a few hours as a 36~ THM (Granted there's a few I haven't unlocked). But still; while they were mostly the same, I enjoyed it. I prefer Main-Story Quests. Wish I could do the other nations.We need the markets sorting out and more zones and a serious look at crafting before the game is fit to go on sale.
that lancer skill looked sweet. looking forward to the changes.

yummy the new chaos thrust animation is amazing!

Woot cool video
Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/
Hey guys I had a question I might be missing something but im curious does this mean you can just spam endless stuff now?
My XIVPad: http://xivpads.com?2031148
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