Black Mage is an awesome job, we are not the top DPS but we are also not the lowest. Like everyone else we have our strong points and weak points, we are never useless to any group and we can always add to it. However, the Job have several spells which are utterly useless by design, things that does not make scene not one bit.
This thread is not asking for a buff or a nerf, this thread aims to provide feedback to improve quality of life, to change certain spells from being the very worst in the game to something useful.
For the general player base whom are not invested in BLM in end game, please I beg of you, do not post about something you don't understand or what is used to skip content for your stupid WP SR, SE don't like it (No dev like to have players skipping content they designed. Proof? AK Nerf.) and we as end game BLMs don't really care about.
Freeze: "Covers a designated area in ice, dealing ice damage with a potency of 100 and binding enemies that enter."
The description does not make sense, as the spell does not function as described. It is still one of the very worst spells in game. The sad part, it is a BLM job spell that has 0 actual usage, aside from skipping contents for SR. The targeting mechanism makes it worse, it is already slow enough to cast as PC player but what are you exactly expecting from PS3 players with a controller?
The design of the spell need to actually match the description, if we are selecting an area to cover in ice using a manual targeting mechanism then why is it not functioning like Shadowflare for example?
Making this spell function as a DOT with slow effect for example on the ground won't make us OP, it will just make the spell useful.
Apocatastasis: "Increases a Disciple of War or Magic party member's resistance to Fire, Ice, and Lightning by 30%.
Cannot be reused on an individual for 60 seconds from when the effect wears off. Cannot be cast on self"
Hands down the most useless spell in FF XIV. I recall Yosida saying they don't want end game to be about elemental resistance. Dear Mr.Yosida, why do we have this spell then?
Not to mention every boss worth mentioning uses Physical attacks to punish the tanks, rarely would it be magical attack and even more rare to be one of the 3 Fire, Ice & Lightning. Ifrit and Twintania, they both use Fire, yet their attacks don't care much about elemental resistance. Unlike Virus or Eye for an Eye, this spell need some change to make us want to cast it on our tanks, something to make it at least useful in few situations.
Aetherial Manipulation:"Rush to a target party member's side. Unable to cast if bound."
Why is it tied to a party member? This spell could provide the balance BLM needs in contents where constant movements is required, it could have been used to reposition ourselves in a very effective skilful manner. Yet, I find it to be the coolest way to pass Allagan rot when I'm bored.
Just one small change would make me want to have it on my hotbar, remove the party member requirement and make it a ground target. It has a 30 sec CD, you can increase it to 3 minutes for all I care so long we can actually use it. Heck, even making it just rush us forward in a straight line would make it better than what it is atm.
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I think those three spells are the one's that require some attention the most, the rest good or bad can wait or be ignored, but not those 3 IMHO. Changes to these spells won't make us out DPS MNKs or SMNs nor would it make us OP, just increase our enjoyment and our Job uniqueness.