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  1. #241
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Looks like they're getting rid of the 'pause' when switching from passive to active mode. They just haven't implemented an animation for the new rules behind it, as the character was gliding with both feet on the ground during the sequence.
    (1)

  2. #242
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Cutriss View Post
    Based on Bayohne's response regarding close-range, I think the DOM auto-attack is just going to be staff/club bonk-bonking, not darts.
    Considering they've giving archer a close-range attack too, I guess you're probably right. Hope so anyway!
    (1)

  3. #243
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Bayohne View Post
    A few more answers to "auto-attack"-related questions we've seen pop up:
    - Disciples of Magic will have an auto-attack when in close combat range
    - Attack speed will differ based on the weapon used by each class
    When a mage in a party gets too much hate, the monster attacks him in his close combat range - so the mage begins to auto-attack the monster then?
    (1)

  4. #244
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by DoctorMog View Post
    Why is this line even there:





    If the delay was on each individual weapon he would have posted:





    Looks like each class is getting its own delay. NOT each weapon individually.



    GLD will attack every 1.4 seconds
    LNC will attack every 1.3 seconds
    MRD will attack every 2 seconds

    and so on...

    (just hypothetical examples)



    Clarification Devs?
    You're just reading too far into it. That could just mean each weapon used by classes will have its own delay. Honestly it doesnt matter much either way, but delay on weapons would be better for customisation and it would make more sense, considering gladiator can use daggers and swords and that's the obvious way to distinguish.
    (3)

  5. #245
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by nibelunc View Post
    When a mage in a party gets too much hate, the monster attacks him in his close combat range - so the mage begins to auto-attack the monster then?
    Don't know for sure till they actually release the patch with AA feature till we find out but you have a good point. Most likely melee/tank jobs will get the hate back after mage AA starts but still mage will probably start AA when it comes towards them for getting too much hate LOL then we got FFXI problem... damn mage spamming spells!, no no damn Tank don't know how to keep hate!! lol

    I wont get into conclusion till it's out
    (0)

  6. #246
    Player

    Join Date
    May 2011
    Posts
    31
    Quote Originally Posted by Bayohne View Post
    A few more answers to "auto-attack"-related questions we've seen pop up:
    - Disciples of Magic will have an auto-attack when in close combat range
    - Attack speed will differ based on the weapon used by each class
    More garbage in garbage out. Ranged classes should get ranged auto attack. Ignoring it makes no sense.
    (1)

  7. #247
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Bayohne View Post
    A few more answers to "auto-attack"-related questions we've seen pop up:
    - Disciples of Magic will have an auto-attack when in close combat range
    - Attack speed will differ based on the weapon used by each class
    Good to know that, it seems the DoM classes are moving to more focused casting and if soloing, AA will do the rest ;p (build tp, WS's, aside from casting too) Good information, thank you ^^
    (0)

  8. #248
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Takahime View Post
    More garbage in garbage out. Ranged classes should get ranged auto attack. Ignoring it makes no sense.
    Why would it make sense in the first place? taking Archer for instance, most of its Burst DPS comes from buffed up 3 nocked multi-shot.
    Imagine nocking up 1 arrow and then it auto fires, not letting you nock up the 2nd then buffing and releasing. It would kill a heavy part of Archer damage and without full buff multi-shots, Archer(which is typically one of the highest single target dps in 'some' games) would really have nothing going for it.

    GLA has Tanking()
    MRD has AOE
    PUG has speed
    LNC has a mix of AoE/Speed - (skewerII for example, and speed surge/invigorate)

    these are just generic examples, ofc each class has other things to bring to the table.

    As for mage, if auto attacking messed with casting speed. Then letting them have ranged AA would/could probably kill some people in fights lol.
    (3)
    Last edited by wind; 06-17-2011 at 06:32 AM.

  9. #249
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by wind View Post
    As for mage, if auto attacking messed with casting speed. Then letting them have ranged AA would/could probably kill some people in fights lol.
    How can AA mess up casting speed? Every skill supersedes AA, so priority is always given.
    (1)

  10. #250
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by kukurumei View Post
    How can AA mess up casting speed? Every skill supersedes AA, so priority is always given.
    What do you think a GCD is? Any action creates one, AA, Spell, ability. I guess i should have been more specific but figured the general population would understand. My bad.

    Better put if AA creates a GCD it 'could potentially' kill people since mages would have to wait that extra bit to THEN cast which by then could be to late. If that helps you understand better.
    (0)
    Last edited by wind; 06-17-2011 at 07:03 AM.

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