Looks like they're getting rid of the 'pause' when switching from passive to active mode. They just haven't implemented an animation for the new rules behind it, as the character was gliding with both feet on the ground during the sequence.
Looks like they're getting rid of the 'pause' when switching from passive to active mode. They just haven't implemented an animation for the new rules behind it, as the character was gliding with both feet on the ground during the sequence.
When a mage in a party gets too much hate, the monster attacks him in his close combat range - so the mage begins to auto-attack the monster then?
You're just reading too far into it. That could just mean each weapon used by classes will have its own delay. Honestly it doesnt matter much either way, but delay on weapons would be better for customisation and it would make more sense, considering gladiator can use daggers and swords and that's the obvious way to distinguish.Why is this line even there:
If the delay was on each individual weapon he would have posted:
Looks like each class is getting its own delay. NOT each weapon individually.
GLD will attack every 1.4 seconds
LNC will attack every 1.3 seconds
MRD will attack every 2 seconds
and so on...
(just hypothetical examples)
Clarification Devs?
Don't know for sure till they actually release the patch with AA feature till we find out but you have a good point. Most likely melee/tank jobs will get the hate back after mage AA starts but still mage will probably start AA when it comes towards them for getting too much hate LOL then we got FFXI problem... damn mage spamming spells!, no no damn Tank don't know how to keep hate!! lol
I wont get into conclusion till it's out
More garbage in garbage out. Ranged classes should get ranged auto attack. Ignoring it makes no sense.
Good to know that, it seems the DoM classes are moving to more focused casting and if soloing, AA will do the rest ;p (build tp, WS's, aside from casting too) Good information, thank you ^^
Why would it make sense in the first place? taking Archer for instance, most of its Burst DPS comes from buffed up 3 nocked multi-shot.
Imagine nocking up 1 arrow and then it auto fires, not letting you nock up the 2nd then buffing and releasing. It would kill a heavy part of Archer damage and without full buff multi-shots, Archer(which is typically one of the highest single target dps in 'some' games) would really have nothing going for it.
GLA has Tanking()
MRD has AOE
PUG has speed
LNC has a mix of AoE/Speed - (skewerII for example, and speed surge/invigorate)
these are just generic examples, ofc each class has other things to bring to the table.
As for mage, if auto attacking messed with casting speed. Then letting them have ranged AA would/could probably kill some people in fights lol.
Last edited by wind; 06-17-2011 at 06:32 AM.
What do you think a GCD is? Any action creates one, AA, Spell, ability. I guess i should have been more specific but figured the general population would understand. My bad.
Better put if AA creates a GCD it 'could potentially' kill people since mages would have to wait that extra bit to THEN cast which by then could be to late. If that helps you understand better.
Last edited by wind; 06-17-2011 at 07:03 AM.
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