yeah, i hope they will do that, its just the looks that make it bad imo, double the rate and it won't feel like the ffxi waiting.because when you swing and stand around looking at the mob for 3-4 seconds it just looks stupid. A quicker AA would be a lot more interesting to watch, something maybe that looks like an actual battle. There's no reason really to have it be as slow as it is except to make the game seem slower. They could make the AA faster and balance it by lowering damage and TP gain. In the end attacks would do as much damage, and gain as much TP in the same amount of time, it would just be more exciting to look at.
Personally, I feel like it was only a sample of the system and a preview of animations and weapon skills to come. I think in a group of 4-8 battle will seem far faster that what it did in the video. Between all the hits we will be casting our buffs and getting ready, or watching for a EVADE or a PARRY so that we can use a skill dependent on those. Basically, we have to get our hands on the AA first to make a clear decision.
I will love to see diferents delay on weapons, haste gear/spells/abilities, and able to change gear during active mode. After that if the Auto attack is slow i don't care, it's fine what i saw on the video.
it's gonna be rough for me transitioning, just because i've gotten so use to the stamina gauge. but i think i'll manage.
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
I'm just glad they got rid of those silly 3-hit attack animations for single attacks. It was unnecessary and just gave the illusion of a fast paced battle system.
I don't think they're changing the critical hit animation. You just didn't see any in the video.
There's nothing wrong with 3 rapid hits animation being a crit. After all a flashy slap is just as redundant.
And I'm not sure how much more fast pace you want. There is already little lag time between actions as it is.
Unless you speed up the animations themselves, animation delay is going to be the same no matter how much you speed up AA.
FF14 like FF11 animations are slow by nature and by design.
I really hope the fighting animations in this video are finally.
I never understood why a gladiator attacks twice with everytime the same (boring) animation and the enemy only took one damage. It looks very well in the vid. I dont understand why everybody's just telling how terrible this game is. Why the f. do u play the game if you dont like? Most of you expected a game like WoW, but this is FF and I really, really hope, it will always be something very different to WoW.
I liked this game from the begin and i'm anyway happy with the most of the changes.
I think you ppl are waiting for things that never come if you hit down every change they make without giving them a chance.
A quick note regarding the comments about the slow auto-attack speed, dullness, etc. presented in the video, etc. In line with the comments made in Matsui's Battle Reform Blueprint, this is only the first wave of the auto-attack implementation with the second wave including the motion/animation updates and adjustments.
For the first stage, we will implement the core mechanics of auto-attack and perform provisional adjustments to the accompanying damage algorithm. The next stage, planned to take place after the aforementioned crowd control and action/skill revisions, will involve a fine-tuning of the auto-attack algorithm. Other algorithms will also undergo revisions, which will be explained further below. In so doing, we hope to further draw out the unique flavor of each weapon. At this same time, we will also carry out motion and other graphical revisions to accommodate auto-attack.
Thanks for the reminder Bayohne!
THANK YOU!
/closethread
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