the main argument i see about BR is that they are effective and everyone is involved... but fun... not really.
oh wait, ive seen a post where someone said its fun BECAUSE it does good dmg and its effective... hmmm...
as a whm i don't need to be part of a BR, i rather MB when i feel like with a light-based attack, which you could do in ffxi.
Nobody was excluded. And BR spamming is the most dull and boring thing ever. No timing, no skill, just the same spam all over again, it feels like a macro called: kill mob; press kill mob button, mob dies...
I just love to REACT on things goin on in a battle... Someone does a WS and i can react to it but don't have to. I can try timing AM to really do a ton of dmg at once etc. etc. but i have to time right. Skillchains in ffxi were even different in dmg depending on the timing you did. that is far superior then that current system.
BR atm fits perfectly in a round based game where you press : "End turn" after finished ... but not in this game
edit: i don't need an exact copy of ffxi skillchain system IF we get a proper and FUN and active system to use instead. but so far i rather have the good working ffxi system instead some skillchain copy (which BR is), which just took away all the mechanics making the ffxi-system fun to use.



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