Quote Originally Posted by kukurumei View Post
Well system assisted actions like AA is far easier to manage for developers then wild wild west button pressing.

You don't have to go balancing hunting every skill formula if you know off hand that AA is the tiller on a boat. If I know you can get 500TP in 5 swings so to say, and your over balanced 1K WS is way too unfair, I would say just mathematically reduce damage a little and raise TP cost to 1.2k.

On the old system, you would have to check on tweak stamina, damage versus light attacks, heavy attacks, TP gauge, damage gauage, animation, etc, etc, etc.

I mean how would a developer handle the BEAST glad cadence super buff attack in current system and AA system. all AA system has to do is tweak some numbers. In current system, you have to consider 20x more situations where a player runs rampant.

AA is more elegant in the long run, unless you have an already balanced out system. We didn't. Fighting the 8 headed monster is not productive if you're getting the same results.
Well, i see what you are saying, however, when you mention "all they have to do is this," there are other things they need to change in order for this to work properly. Balancing mainly consists of changing a bunch of numbers, but they have to change accordingly to balance one skill with many aspects, such as stats, other weapon skills, etc. Its not really a simple matter. It takes developers years to create a working battle system. I'm actually impressed with what they have done so far, and what there plans are in finishing the battle system. However, i haven't tried it for myself yet, so i can't really say whether the system is good or not, and what they need to change.

This is why SE needs a test server. :P