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  1. #1
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Auto-attack as a system itself isn't that hard to implement but then with the addition of auto-attack you have to alter and check:

    1) monster behavior
    2) monster stats (HP, MP, core states, sub stats)
    3) monster abilities
    4) monster spells
    5) monster dps
    6) player abilities
    7) player stats (HP, MP, core stats, sub stats)
    8) player spells
    9) player dps
    10) group play functioning with auto-attack
    11) solo play functioning with auto-attack

    I'm sure there are more testing/re calibrating they do as I am not physically there in their studios so I cannot give a complete list.
    (1)

  2. #2
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by OMEGA_HACK View Post
    Auto-attack as a system itself isn't that hard to implement but then with the addition of auto-attack you have to alter and check:

    1) monster behavior
    2) monster stats (HP, MP, core states, sub stats)
    3) monster abilities
    4) monster spells
    5) monster dps
    6) player abilities
    7) player stats (HP, MP, core stats, sub stats)
    8) player spells
    9) player dps
    10) group play functioning with auto-attack
    11) solo play functioning with auto-attack

    I'm sure there are more testing/re calibrating they do as I am not physically there in their studios so I cannot give a complete list.
    Lets not forget..

    12) item stat distribution and function (Food Effect, Potions. etc.)
    13) Weapon Delay and stat distribution. DPS
    14) Armor stat distribution.
    15) Rank up stat distribution for each class (+ Job system?)
    16) Class diversifictaion + balancing within the new battle system
    17) New weapon Skills, new animations, etc.

    This is what is taking them so long, and i am patient about the delay being two more weeks longer than they planned. They are showing that they have learned from past mistakes. YoshiP is making all the right decisions.
    (1)

  3. #3
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by OMEGA_HACK View Post
    Auto-attack as a system itself isn't that hard to implement but then with the addition of auto-attack you have to alter and check:

    1) monster behavior
    2) monster stats (HP, MP, core states, sub stats)
    3) monster abilities
    4) monster spells
    5) monster dps
    6) player abilities
    7) player stats (HP, MP, core stats, sub stats)
    8) player spells
    9) player dps
    10) group play functioning with auto-attack
    11) solo play functioning with auto-attack

    I'm sure there are more testing/re calibrating they do as I am not physically there in their studios so I cannot give a complete list.
    Non of that has anything to do with auto attack as its no different than me spamming 1111111

    mob gets angry when you hit them, thats their behavior, hp/mp not included, abilities is not auto atk, spells is not auto atk, dps well depends if they add any haste or weapon changes but that is coming after as said. Group and solo dont matter because its just a case of everyone hit the mob till it hits death. Again no different from me hitting 1 1 1 1 1 1 1 1 its just doing it for me... like a bot.

    Quote Originally Posted by Nuru View Post
    Lets not forget..

    12) item stat distribution and function (Food Effect, Potions. etc.)
    13) Weapon Delay and stat distribution. DPS
    14) Armor stat distribution.
    15) Rank up stat distribution for each class (+ Job system?)
    16) Class diversifictaion + balancing within the new battle system
    17) New weapon Skills, new animations, etc.

    This is what is taking them so long, and i am patient about the delay being two more weeks longer than they planned. They are showing that they have learned from past mistakes. YoshiP is making all the right decisions.

    Whats does stat have to do with anything? if I have 5STR or 500 STR what difference would it make if I AM press 1 1 1 or the machine is pressing 1 1 1? No difference bcause the outcomes are the same.

    I like the feature because spamming 1 1 1 was annoying, but I could just do it identical to auto attack.

    What I do find pathetic is how Auto Attack is becoming this big achievement in the game, like its a mile stole, a stepping stole, pacman has bloody auto attack its not something revolutionary.

    /rant XD
    (2)
    Last edited by viion; 06-16-2011 at 12:02 PM.

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