i meant how the AA looks now in the preview video. its super slow and boring. They need to make it faster so its more interesting to look at, and then balance out the TP gainHow is it now? spamming 1111 until your tp fills and wait for stamina to catch up while casting cure?
I rather have slow AA, because the delay of skills would offset any speed anyway. As long as TP keeps up, I get high WS damage modifiers.
I bet you didn't play FF11 pre-TP nerf (when TP from WS can charge up half a bar). Everyone used high delay weapons. TP > speed.
Switching to the delay mechanic will hurt for some people, but will be better gameplay over time.
People want longer, more strategic battles, people gonna get.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Not really that different from FF11 or even wow, etc. Half the time, the demo video was trying to select the massive skill list to do something.
We'll have to see how the job system comes up.
Again it's tactical. To save up TP for big combos, or to use them. The TP gain as it is is pretty decent in the video, and if that goblin was attacking any faster then the "weird" AI, then you would even have more TP to play with.
Not going to change even if you up the speed. Stamina bar was by far slower then the video. It was all or nothing in stamina world (and then just to stick TP made it worse)
The animation delay alone is already nearly maxing the attack speed.
i was saying that weapon delay stat and type of weapon should control that like a 2hand axe would have a high delay/dmg and a dagger would be fast delay low dmg of course how it should be
Player
just wanted to point out how slow the auto attack looks, hope they fix it ^^
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
SO many people say "be patient", you guys are so impatient its amazing. Why don't you all wait 'til we see some party play, solo play is boring as hell whether auto attack was fast or slow. I'll take slow AA if it means more tactical party play any day...this said however from the video we saw AA was faster than before it was removed because soon as you run out of stamina its like you hit a brick wall.
Haste, from weapons.. maybe?
A Sword = 1.0 haste
B Sword = 1.5 haste
haha
my personal opinion is that i don't really care how fast AA is. they're so many different abilities in the game that makes up for the slow AA.
with AA being implemented the way it is, having a fast attack speed would mean that you would have to wait for AA so u cant use ur abilites which i can see cause some problems. its going to be a balancing act but im more on the side of chaining up abilities rather then sit there and watch my character attack really fast
hopefully they keep the crit animations with AA to add some variation into it.
idk why people are complaining AA looks slow, 3-4 seconds for an attack isn't that slow at all considering haste isn't even in the game yet.
http://mercsxiv.enjin.com/home
because when you swing and stand around looking at the mob for 3-4 seconds it just looks stupid. A quicker AA would be a lot more interesting to watch, something maybe that looks like an actual battle. There's no reason really to have it be as slow as it is except to make the game seem slower. They could make the AA faster and balance it by lowering damage and TP gain. In the end attacks would do as much damage, and gain as much TP in the same amount of time, it would just be more exciting to look at.
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