Id rather a faster auto attack with lower damage, than a slow auto attack and higher damage, which is how it is now.
Id rather a faster auto attack with lower damage, than a slow auto attack and higher damage, which is how it is now.
How is it now? spamming 1111 until your tp fills and wait for stamina to catch up while casting cure?
I rather have slow AA, because the delay of skills would offset any speed anyway. As long as TP keeps up, I get high WS damage modifiers.
I bet you didn't play FF11 pre-TP nerf (when TP from WS can charge up half a bar). Everyone used high delay weapons. TP > speed.
i meant how the AA looks now in the preview video. its super slow and boring. They need to make it faster so its more interesting to look at, and then balance out the TP gainHow is it now? spamming 1111 until your tp fills and wait for stamina to catch up while casting cure?
I rather have slow AA, because the delay of skills would offset any speed anyway. As long as TP keeps up, I get high WS damage modifiers.
I bet you didn't play FF11 pre-TP nerf (when TP from WS can charge up half a bar). Everyone used high delay weapons. TP > speed.



Switching to the delay mechanic will hurt for some people, but will be better gameplay over time.
People want longer, more strategic battles, people gonna get.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Not really that different from FF11 or even wow, etc. Half the time, the demo video was trying to select the massive skill list to do something.
We'll have to see how the job system comes up.
Again it's tactical. To save up TP for big combos, or to use them. The TP gain as it is is pretty decent in the video, and if that goblin was attacking any faster then the "weird" AI, then you would even have more TP to play with.
Not going to change even if you up the speed. Stamina bar was by far slower then the video. It was all or nothing in stamina world (and then just to stick TP made it worse)
The animation delay alone is already nearly maxing the attack speed.

i was saying that weapon delay stat and type of weapon should control that like a 2hand axe would have a high delay/dmg and a dagger would be fast delay low dmg of course how it should be
Player
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





