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  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Nuru View Post
    Well, i see what you are saying, however, when you mention "all they have to do is this," there are other things they need to change in order for this to work properly. Balancing mainly consists of changing a bunch of numbers, but they have to change accordingly to balance one skill with many aspects, such as stats, other weapon skills, etc. Its not really a simple matter. It takes developers years to create a working battle system. I'm actually impressed with what they have done so far, and what there plans are in finishing the battle system. However, i haven't tried it for myself yet, so i can't really say whether the system is good or not, and what they need to change.

    This is why SE needs a test server. :P
    Reason their first sign was consider stuff like removing stamina bars and physical levels and AA. Combining and streamlining erratic variables may seem to "boring"-ize games, but it does make developer life easier.

    I'm not surprise they're amputating systems in favor of more traditional means. I think they probably know full well themselves how slow they're moving.

    Basically the original battle system with SP gain on hit and all, was designed by a total novice when it comes to functionality. Don't make candy bridges and expect it to work very long.
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    Last edited by kukurumei; 06-16-2011 at 12:55 PM.

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