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  1. #1
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
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    Leatherworker Lv 50
    Yes it looks as boring as every other MMO out there. That's why it works almost timelessly.

    It's lacking in "flavor" but that's what people are hopping the battle department will work on next(and fast).

    FF11 has the eq/subjob/Skillchain support systems to make it fun and tactical. FF14 has nothing realistic except a dogpile BR command.

    Of course that didn't stop us from sinking hundreds of thousands of hours into other MMOs that do the exact same thing with a bit less graphics.
    (2)

  2. #2
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Personally the BR system still feels like a relic from Alpha/beta systems where combat trailed at a snail pace so you had tons of time to stack Battle Regimes. I still think the skillchain system in XI was pretty solid, not saying I want them to copy/paste it. But something more reactionary would be nice.
    (2)

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by Jynx View Post
    Personally the BR system still feels like a relic from Alpha/beta systems where combat trailed at a snail pace so you had tons of time to stack Battle Regimes. I still think the skillchain system in XI was pretty solid, not saying I want them to copy/paste it. But something more reactionary would be nice.
    you can execute a BR way faster than a skillchain, they fixed it
    (0)

  4. #4
    Player
    Anty's Avatar
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    Mar 2011
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    625
    Character
    Anty Lion
    World
    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by Physic View Post
    you can execute a BR way faster than a skillchain, they fixed it
    for me its not about fast its about fun in the first place and just beacause it works, its still not a fun addition. Id does dmg and has effects on the mob, still has no effect on itself and it feels "cut out" of the fight. its like "pause" and GOGOGO, then everything gets rushed boom boom and ???? a lot happened but not noticable...

    I think BR is still broken. It was supposed to be something different, and its unfinished as well/hell, same as AM might have had another purpose that wasnt finished. With AA BR will have to get a change anyways. I just wonder in which direction.

    I rather have them disable it for now until they figure something awesome out in the future instead of doin the patch here, patch there thing.

    With the new changes i think everything will be a lot different and more fun in the end.

    I think that AA especially in longer battles wont feel any different to the system now.

    1) the stamina bar always was an unnatural advantage over every enemy => zerg!!! no mob could spam attacks that fast,
    mobs always had the same timers for attacks, which was one reason for the easy mode in the first place i think. this is gone now, for the better

    2) after some 111 you had to wait for stamina regen anyways and you had a slow speed (like AA) so its not a big change.
    But i think its much easier to programm content and battlecontent on this system. Imagine a lvl 70 mob had the stamina bar... GL with that fight.
    (1)

  5. #5
    Player
    Shikyo's Avatar
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    Mar 2011
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    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    you can execute a BR way faster than a skillchain, they fixed it
    BR does'nt work anywhere near as well as wsc and magic burst.
    BR is just a dog pile of ws's it will be gone soon enough mark my words so if you think its fixed and like it dont get to attached, like that damn cat that your wife wanted and you didnt so you waited till no one was around tossed the bastard in the car drove a few miles and tossed it out the window , BR wont be around long.

    http://www.youtube.com/watch?v=TdU1Ga8-CFw
    (0)
    Last edited by Shikyo; 06-18-2011 at 11:48 AM.

  6. #6
    Player

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    Uldah
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    Quote Originally Posted by Shikyo View Post
    like that damn cat that your wife wanted and you didnt so you waited till no one was around tossed the bastard in the car drove a few miles and tossed it out the window
    WTF!? How did you know?
    (2)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  7. #7
    Player
    Archadius's Avatar
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    Mar 2011
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    Ishgard
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    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Jynx View Post
    Personally the BR system still feels like a relic from Alpha/beta systems where combat trailed at a snail pace so you had tons of time to stack Battle Regimes. I still think the skillchain system in XI was pretty solid, not saying I want them to copy/paste it. But something more reactionary would be nice.
    tbh a BR really is just a skillchain.

    FFXI Skillchain:
    - P1 uses a WS
    - P2 uses a WS
    - CHAIN (causes an effect)
    - P3 uses a WS
    - CHAIN (causes an effect)
    - P4 Magic Bursts off the effect

    FFXIV BR:
    - P1 stacks a WS
    - P2 stacks a WS
    - P3 stacks a WS
    - P4 stacks a spell
    - BR executes
    - P1 & P2's attacks CHAIN (causes an effect)
    - P2 & P3's attacks CHAIN (causes an effect)
    - P3's attack and P4's spell CHAIN (causes an effect)

    Very VERY similar. I think SE originally based this idea of FFXI's SC > MB and tried to make it unique, but a large number of people just didn't buy into it.
    (1)

  8. #8
    Player
    Anty's Avatar
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    Mar 2011
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    625
    Character
    Anty Lion
    World
    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by Archadius View Post
    tbh a BR really is just a skillchain.

    FFXI Skillchain:
    - P1 uses a WS
    - P2 uses a WS
    - CHAIN (causes an effect)
    - P3 uses a WS
    - CHAIN (causes an effect)
    - P4 Magic Bursts off the effect

    FFXIV BR:
    - P1 stacks a WS
    - P2 stacks a WS
    - P3 stacks a WS
    - P4 stacks a spell
    - BR executes
    - P1 & P2's attacks CHAIN (causes an effect)
    - P2 & P3's attacks CHAIN (causes an effect)
    - P3's attack and P4's spell CHAIN (causes an effect)

    Very VERY similar. I think SE originally based this idea of FFXI's SC > MB and tried to make it unique, but a large number of people just didn't buy into it.
    i said this several times, i dunno why so many people felt like it was unique... it was a copy that was broken and took you out of the combat flow rather... Perhaps they wanted this for the people who fail to time a SC but i would have rather seen something like some symbols poping up on the screen so THESE people can react on it. This wouldnt feel this stupid and
    it would be integrated in the flow of battle and not feel like this "pause" ==> wait "boom" mode we have right now.
    Anyone defending this well... just look at the population. And BR wasnt something people appreciated a lot.
    (1)

  9. #9
    Player
    Shikyo's Avatar
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    Mar 2011
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    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Archadius View Post
    tbh a BR really is just a skillchain.

    FFXI Skillchain:
    - P1 uses a WS
    - P2 uses a WS
    - CHAIN (causes an effect)
    - P3 uses a WS
    - CHAIN (causes an effect)
    - P4 Magic Bursts off the effect

    FFXIV BR:
    - P1 stacks a WS
    - P2 stacks a WS
    - P3 stacks a WS
    - P4 stacks a spell
    - BR executes
    - P1 & P2's attacks CHAIN (causes an effect)
    - P2 & P3's attacks CHAIN (causes an effect)
    - P3's attack and P4's spell CHAIN (causes an effect)

    Very VERY similar. I think SE originally based this idea of FFXI's SC > MB and tried to make it unique, but a large number of people just didn't buy into it.
    The way BR's are executed doesnt take as much skill as in XI, timing is key as well as the fact that wsc end effects had elemental affinities that added to the strategy of know what wsc&mb elements works best against each mobs weakness.
    weapon skill chains+ magic burst were very well polished and man for me as samurai it was fun being the kinda wsc general having tp all the time i was shot callin big time.
    Wow lol sooo many of the things that were fun in that game would have been fun in xiv you dont have to copy/paste but man take a good idea and spice it up.
    Why should you feel bad about using a great system from the same company when making a game that kinda follows in the same footsteps.
    Fun, games need to be fun, SC=fun and BR's well if you played the game you all ready know...

    WSC's
    http://www.youtube.com/watch?v=j_zbsiabrP8
    http://www.youtube.com/watch?v=AKzUUVMaGPg Very nice one
    http://www.youtube.com/watch?v=ro-Uy...eature=related
    http://www.youtube.com/watch?v=62A_rqi0Nmg Summoned pets could join wsc's... strategy/fun
    http://www.youtube.com/watch?v=sNYGs...eature=related Even mages can have fun
    http://www.youtube.com/watch?v=XQRO5qZ5yEg
    (0)
    Last edited by Shikyo; 06-19-2011 at 02:25 AM.

  10. #10
    Player

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    Jun 2011
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    Ul'dah
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    The auto attack system is looking very promising. Doing away with the stamina gauge was a smart idea. The future of final fantasy XIV is shaping up nicely. They did in fact say (Currently under devolpment) with that said im very optimistic about how it will turn out. I dont think SE is going to disapoint, they will implement the auto-attack system, and then further refine it as they have already stated. That is promising right there isnt it!?
    (0)

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