Results 1 to 2 of 2
  1. #1
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    Fix Sylph Quests

    Did the devs even test these?

    The "Neutral" quests were aggravating enough, but the "Recognized" ones are outright rage-inducing. "Perilous Pumpkins" in particular is the height of absurdity - the Sylph Lands are littered with aggro everywhere, random FATE can pop directly in the path of the objectives (not to mention toads camping the the damn moongrass) and the entire thing is just an exercise in frustration.




    The only sucky part about the Amalj'aa quests are the long travel distances, otherwise they're fairly easy by comparison - no cheap nonsense randomly screwing you up that's completely outside of your control. For example, the destination @ the golden dais... it's literally impossible to reach it without getting some aggro (and thus losing loads of time or outright failing) unless someone goes ahead of you and clears out the sylphs.


    And then there's the horrid wait times for "Magitek Menace" ...


    I'm not asking for anything to be handed to me here, these quests are all very simple and easy - but they have random elements in them that make them far more tedious (or in some cases outright impossible to finish) that are beyond (at least solo) player control and that's just unacceptable.
    (4)

  2. #2
    Player
    RickiFake02's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    179
    Character
    Tarii'to Shiruba
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    I had the same problem with the stupid pumpkin quest. I abandoned it and refuse to ever pick it up again. As for The Magitek Menace, if I am in the area and the FATE pops I will run it whether I have the quest or not, as you get the item either way. That way you already have it for when you DO get the quest. I do agree, however, that they need to fix the timer on that one.
    (1)