Did the devs even test these?

The "Neutral" quests were aggravating enough, but the "Recognized" ones are outright rage-inducing. "Perilous Pumpkins" in particular is the height of absurdity - the Sylph Lands are littered with aggro everywhere, random FATE can pop directly in the path of the objectives (not to mention toads camping the the damn moongrass) and the entire thing is just an exercise in frustration.




The only sucky part about the Amalj'aa quests are the long travel distances, otherwise they're fairly easy by comparison - no cheap nonsense randomly screwing you up that's completely outside of your control. For example, the destination @ the golden dais... it's literally impossible to reach it without getting some aggro (and thus losing loads of time or outright failing) unless someone goes ahead of you and clears out the sylphs.


And then there's the horrid wait times for "Magitek Menace" ...


I'm not asking for anything to be handed to me here, these quests are all very simple and easy - but they have random elements in them that make them far more tedious (or in some cases outright impossible to finish) that are beyond (at least solo) player control and that's just unacceptable.