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  1. #1
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    [DEV1032] If you want class uniqueness , Make weapon skills unique to the class!

    Hello everyone ,

    For the keepsake of uniqueness the ws of a class should stay binded to that class , its not a hard process as per say . for sure allot of people will claim that ws are part of the horizontal growth, my view is simple abilities should be sharable to a extent (a.e speed surge) not weapon skill's , it make no sense that an archer can leg sweep a mob, honestly how the hell can he manage that or a lancer doing victimize seriously or maurauder doing flashfreeze. its like having a drk from 11 doing azuran fist . its just too messed up .
    (4)

  2. #2
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    1- Job system revamp.
    2- ???
    3- Shut up until it's out.
    (3)
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  3. #3
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    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    completely disagre.
    (0)


    http://crystalknights.guildwork.com/

  4. #4
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    thanks for a better responce Ilean , as for being patient , yes i know that we should wait for the upcoming changes but due to the lack of actual details of any type of change. And remember they don't mind our input as long as its contructive.
    (0)

  5. #5
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    wow what a cultured responce there ilean /clap dark if you disagree please tell more about why .
    as for me its just plain logical that at some point stuff has to be restricted.
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  6. #6
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    Quote Originally Posted by Laucian View Post
    wow what a cultured responce there ilean /clap dark if you disagree please tell more about why .
    as for me its just plain logical that at some point stuff has to be restricted.
    i pwn at responcing culturefully

    I don't even disagree with you, and I made clear why.

    lul
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  7. #7
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    how can the tag be fail when its precisly what it implies plz read the tag note befor posting and stay on topic thank you.


    [dev1032] Changes to actions for Disciplines of War & Magic classes

    Further changes to enhance class uniqueness
    Adjustment of certain action effects in line with the introduction of dungeons
    Adjustment of range of effect for actions (single target or area)
    Adjustment of recast time and MP consumption for actions
    Development of unique motions and effects for certain weapon skills
    (0)

  8. #8
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    Quote Originally Posted by Laucian View Post
    how can the tag be fail when its precisly what it implies plz read the tag note befor posting and stay on topic thank you.
    Because you didn't actually tag the thread, you just put it in your title... Look at the bottom of the page. ^^
    (0)

  9. 06-15-2011 04:56 AM

  10. #10
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    Mar 2011
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    i am not saying anything about spell just the weapons skill , abilities and magic are fine. make no sense that a gld can levinbolt seriously .
    (0)

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