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  1. #1
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    [DEV1032] If you want class uniqueness , Make weapon skills unique to the class!

    Hello everyone ,

    For the keepsake of uniqueness the ws of a class should stay binded to that class , its not a hard process as per say . for sure allot of people will claim that ws are part of the horizontal growth, my view is simple abilities should be sharable to a extent (a.e speed surge) not weapon skill's , it make no sense that an archer can leg sweep a mob, honestly how the hell can he manage that or a lancer doing victimize seriously or maurauder doing flashfreeze. its like having a drk from 11 doing azuran fist . its just too messed up .
    (4)

  2. #2
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    1- Job system revamp.
    2- ???
    3- Shut up until it's out.
    (3)
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    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  3. #3
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    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    completely disagre.
    (0)


    http://crystalknights.guildwork.com/

  4. #4
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    wow what a cultured responce there ilean /clap dark if you disagree please tell more about why .
    as for me its just plain logical that at some point stuff has to be restricted.
    (0)

  5. #5
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    Sigh, can we just let the developers develop? I can't imagine how many asprins they need to take from constant demands of the things we know they're working on for the better of the game. Just wait until it's out and then gripe if you still don't like it.
    (0)

    -Maddix Tillie

    http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color

  6. #6
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    Quote Originally Posted by Laucian View Post
    wow what a cultured responce there ilean /clap dark if you disagree please tell more about why .
    as for me its just plain logical that at some point stuff has to be restricted.
    i pwn at responcing culturefully

    I don't even disagree with you, and I made clear why.

    lul
    (0)
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    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  7. #7
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    Devtag fail.
    (0)

  8. #8
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    Mar 2011
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    thanks for a better responce Ilean , as for being patient , yes i know that we should wait for the upcoming changes but due to the lack of actual details of any type of change. And remember they don't mind our input as long as its contructive.
    (0)

  9. #9
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    how can the tag be fail when its precisly what it implies plz read the tag note befor posting and stay on topic thank you.


    [dev1032] Changes to actions for Disciplines of War & Magic classes

    Further changes to enhance class uniqueness
    Adjustment of certain action effects in line with the introduction of dungeons
    Adjustment of range of effect for actions (single target or area)
    Adjustment of recast time and MP consumption for actions
    Development of unique motions and effects for certain weapon skills
    (0)

  10. #10
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Laucian View Post
    wow what a cultured responce there ilean /clap dark if you disagree please tell more about why .
    as for me its just plain logical that at some point stuff has to be restricted.
    ok you want to know why. the game was advertised as being able to use your skills from one class on another. you use certain abilities and i do believe there should be some restrictions, but to say lock all skills is way too far. quite frankly i enjoy being able to fill multiple roles in a party and being more involved. i enjoy the feeling of being able to rank up said class to get a skill to make my character better. if it were not for that i would have left after i got my first class to 50 as i would have had no more reason to play.

    this game went on the idea that you can advance your individual character and not be stuck in one pre defined spot. i do not want to be stuck for hours trying to get a party because one certain type of player is needed for one thing when i already have the ability to be able to get started. i know the new jobs will be additional and i have no more of an idea than you do of what to expect from them. i hope they build onto the armory system and make the system as a whole better, but do not destroy the fundamental aspects that drew alot to the game to start with.
    (1)


    http://crystalknights.guildwork.com/

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