I'm hoping to make a big thread (similar to the QoL thread) that gets a bunch of dungeon suggestions together, and talk about mechanics we liked in past dungeons. Try to keep on the topic of DESIGN and MECHANICS (do not come in and say "more myth" or "no caps").

My one biggest suggestion is to either clean up the trash mobs, or make those fights a little harder. Seeing as we all full heal between pulls, if a trash mob does not challenge us in any way, then all it really did was slow down the game and the run. I would like to see some more interesting pulls that aren't bosses, which I think is a reasonable request. Maybe we can see more negative ailments and whatnot to spice things up?