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Thread: 8-Bit Dungeon!

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  1. #1
    Player
    KiriA500's Avatar
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    Quote Originally Posted by Gramul View Post
    It may be too much effort to create lowbit assets for all the characters, armors, and weapons. But I could totally go for a low res/low poly dungeon. Like some bumbling wizards curse on a castle or something.
    Well, Square-Enix could just apply a filter that appears to lower the resolution. Saints Row IV had a part that was mocking 16-bit games, yet it made your character model look pixelated while still retaining your exact costume details, such as color and theme.




    Note the black coat with blue details.
    (2)
    Last edited by KiriA500; 12-30-2013 at 03:49 AM.

  2. #2
    Player
    Kelg's Avatar
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    Kelg Granthal
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    Quote Originally Posted by KiriA500 View Post
    Well, Square-Enix could just apply a filter that appears to lower the resolution. Saints Row IV had a part that was mocking 16-bit games, yet it made your character model look pixelated while still retaining your exact costume details, such as color and theme.

    This was my favorite part of saints row 4! It alone made the game worth my money.
    Would be awesome if we could get a dungeon like this.

    Cue the awesome FF NES music
    http://www.youtube.com/watch?v=6EVIF1Udqr0
    (1)

  3. #3
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    Gramul's Avatar
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    Eisen Gramul
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    Quote Originally Posted by KiriA500 View Post
    Well, Square-Enix could just apply a filter that appears to lower the resolution. Saints Row IV had a part that was mocking 16-bit games, yet it made your character model look pixelated while still retaining your exact costume details, such as color and theme.




    Note the black coat with blue details.
    That's really cool. But what's going on with the dude in yellow? His legs appear to have become taffy.
    (0)

  4. #4
    Player
    KiriA500's Avatar
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    Quote Originally Posted by Gramul View Post
    That's really cool. But what's going on with the dude in yellow? His legs appear to have become taffy.
    That's a "glitch" in the game. When you got near certain things, NPC's would freak out. It was hilarious! The development team actually programmed the game to glitch like games used to (and still do to some extent).

    (0)
    Last edited by KiriA500; 12-30-2013 at 04:00 AM.