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  1. #1
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Doki View Post
    From what I can tell, spiny seems to get aggro on the nearest person to it when it spawns if not claimed right away
    It aggros the person who's 2nd on Garuda's enmity list.
    (0)

  2. #2
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    spiny plume is a simple mechanic, the tank does not need to pull it off of who it aggro's on, although it helps. in reality tho it can aggro on anyone and as long as they know when to kill it your group should be fine

    in my experience the spiny plume is rarely what causes my groups grief. melee's dodging and being able to navigate tornados on the other hand...
    (1)

  3. #3
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Quote Originally Posted by alhandra View Post
    spiny plume is a simple mechanic, the tank does not need to pull it off of who it aggro's on, although it helps. in reality tho it can aggro on anyone and as long as they know when to kill it your group should be fine
    The smartest tanks I've seen in Garuda EX have let spiny get to 2 stacks on whoever gets initial aggro (usually a healer) on it before pulling it off. This strategy means that there will always be at least 3 people in the party cycling through spiny stacks. And usually the OT will have spiny before we need to explode it so that the OT can decide on a good place to explode it.
    (0)

  4. #4
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Its not rocket surgery. Tanks have had it pretty easy up until EX primals. The only real challenge for tanks had been coil and even then, peeps found a way to faceroll Turn 2. Split the sisters and trade spiney after two stacks. When playing DPS, I prefer spiney to go to the tank W/O the sister thats being dps'd but any dps worth their weight in salt is going to know when/when not to AoE.

    Nothing about this encounter needs to be fixed.
    (0)

  5. #5
    Player
    Mergadeth's Avatar
    Join Date
    Sep 2013
    Posts
    173
    Character
    Apothica Darkstar
    World
    Exodus
    Main Class
    Archer Lv 50
    I hate that damn spiny plume. problems include:
    -players in shield not being counted as in shield even though they are standing in it way before she blasts
    -spiny runs back to MT even after provoke/shield lob or gets stuck to a healer and wont' come off

    We got her down to 20% before a server hiccup caused us to wipe due to it not registering players inside the shield despite getting in there in time. Just one tiny mistake...and it may not even be your parties fault...and it's over.
    (0)

  6. #6
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    MT can take Chiralda and Garuda, OT Suprana (kill suprana first). MT should voke and shield lob or rage of Halone combo the spiny every time it pops. Suprana should be dead and off tank should be able to pull the spiny of MT easily (provoke + shield lob or axe throw). This reduces spike damage and makes the fight much more manageable. I have MTd it both ways. It's quite a change in difficulty from previous fights for tanks but with smart use of focus target and cooldowns it is easy with very little practice.

    Spinys work how they are now.

    For those that have issues fulling spiny of a healer. The spiny will survive an enmity combo from a tank NP and it will stay on ya.
    (0)
    Last edited by Destain; 01-10-2014 at 02:42 AM.

  7. #7
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Destain View Post
    MT can take Chiralda and Garuda, OT Suprana (kill suprana first). MT should voke and shield lob or rage of Halone combo the spiny every time it pops. Suprana should be dead and off tank should be able to pull the spiny of MT easily (provoke + shield lob or axe throw). This reduces spike damage and makes the fight much more manageable. I have MTd it both ways. It's quite a change in difficulty from previous fights for tanks but with smart use of focus target and cooldowns it is easy with very little practice.

    Spinys work how they are now.

    For those that have issues fulling spiny of a healer. The spiny will survive an enmity combo from a tank NP and it will stay on ya.
    I do it a similar way except just to make things easier.... During the tornado phase I make sure to grab Suprana and Spiney > MT vokes it off me at 2 stacks > eye of the storm phase I voke spiney and keep it at the opposite end of where the MT is with Garuda, everyone else stacks on Garudas ass and AOE down the razors. Rinse n repeat. Makes for a very clean run.
    (0)

  8. #8
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I like the OP suggestion is just to nerf this encounter. Make Spiney pop with no aggro so any DPS can take it with a single hit BUT make it so it doesn't aggro to heals. lol

    Some of the suggestions on these forums are ridiculous
    (0)

  9. #9
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    You wanna play around with spiny as a dps? Level gladiator to 22 and take off your job soulshard, then you can cross skill provoke
    (0)

  10. #10
    Player
    Tivia's Avatar
    Join Date
    Nov 2013
    Posts
    175
    Character
    Tivia Vicious
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Spiny doesn't need fixing. People just need to accept the fact that just because it can be queued for in DF, doesn't mean the encounter is easy. They are called Extreme modes for a reason. Either form a static, or accept the fact that DF is rolling the dice and you are usually going to lose. If you want a realistic chance at beating some of the hardest content in the game outside T5, then you are going to have to join a static party. It blows my mind that people struggle with this concept still.
    (0)

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