Blegh, I haven't even attempted ex garuda yet because of all the crazy tank swap crap. They really found a way to make sure mediocre players are weeded out of endgame content fairly quickly with this patch ><



Blegh, I haven't even attempted ex garuda yet because of all the crazy tank swap crap. They really found a way to make sure mediocre players are weeded out of endgame content fairly quickly with this patch ><
Last edited by Amyas; 12-30-2013 at 05:53 AM.
Personally, the fight garuda ex i hate it as a tank. i have done it as a brd and it was pretty easy. but when i wanted to practice it as a tank, the parties are only intrested to farm it,not giving me the chance to learn the fight and deal with the mechanics. i made it as far as the last phase of the fight and have to main tank garuda and suprana, i end up using my provoke to get suprana as otherwise it will keep going back to the party and then wipe the dps with slipstream. now if i use provoke on suprana i can get hate but then i can't provoke the spiny from off tank in time. its really hard for me so i need practice but nobody is intrested for practice, they only want farm runs now , and if i ask questions most people dont know the answer on my server, they just say we get another tank for our party and thats it.



From what I can tell, spiny seems to get aggro on the nearest person to it when it spawns if not claimed right away



Its not rocket surgery. Tanks have had it pretty easy up until EX primals. The only real challenge for tanks had been coil and even then, peeps found a way to faceroll Turn 2. Split the sisters and trade spiney after two stacks. When playing DPS, I prefer spiney to go to the tank W/O the sister thats being dps'd but any dps worth their weight in salt is going to know when/when not to AoE.
Nothing about this encounter needs to be fixed.
spiny plume is a simple mechanic, the tank does not need to pull it off of who it aggro's on, although it helps. in reality tho it can aggro on anyone and as long as they know when to kill it your group should be fine
in my experience the spiny plume is rarely what causes my groups grief. melee's dodging and being able to navigate tornados on the other hand...
I hate that damn spiny plume. problems include:
-players in shield not being counted as in shield even though they are standing in it way before she blasts
-spiny runs back to MT even after provoke/shield lob or gets stuck to a healer and wont' come off
We got her down to 20% before a server hiccup caused us to wipe due to it not registering players inside the shield despite getting in there in time. Just one tiny mistake...and it may not even be your parties fault...and it's over.


Individuals really try to find ANYTHING to complain about. Seems like they'll rotten if they don't complain after a certain time span... That one was hilarious, though - "Fixing" the Spiny Plume? Oh my...
If you can't grab aggro with Rage of Halone and/or Shield Lob spam, something's really wrong on your rotation and/or the minds of your comrades. If they don't wait a couple of seconds for the tanks to position the adds, they should be taught about those basic things in Sastasha or something.
"Absurdity is the only reality."
~Frank Zappa

The smartest tanks I've seen in Garuda EX have let spiny get to 2 stacks on whoever gets initial aggro (usually a healer) on it before pulling it off. This strategy means that there will always be at least 3 people in the party cycling through spiny stacks. And usually the OT will have spiny before we need to explode it so that the OT can decide on a good place to explode it.
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