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  1. #21
    Player
    Ketra's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Ketra Astor
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I prefer the idea of twintania where you can switch tanks so that there are more cds to go around for DS and to counter the debuff. This is more of a soft implementation rather the current forced implementation for all the EMs and ADS. SE literally forced that if u have x amount of debuffs u must switch tank. It stops people from trying to be creative about doing different group setups and strategy.

    Also like one of the post said there are lack of tanks in EMs. Yes, its true. Everyday I see people asking for tanks to go EM. And EM is a waste of time for plds especially. If they want 2 tanks to be a staple for EMs. At least make drops worthwhile for us to go.
    (0)

  2. #22
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Dano View Post
    not seeing a problem with spiny plumes, you have the off tank provoke it, flash it without damaging it and hold hate, have the off tank inform main tank if there are 2 stacks of super cyclone debuff and have him provoke it off, top it off with flash (while dodging slipstream). if your tanks can't even do that then better find ones that can.
    Good advice. I will think
    (0)

  3. #23
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Any advice on when provoking it off the OT, the spiny travel across the tornado a bit then go back to the OT? How do I get it back to my range for flash before it decided to go back?
    (1)

  4. #24
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Unless your DPS is crazy high, you need to deploy a different strategy for spiney plume that makes the fight easier.

    -First Spiney Plume
    Have the main tank provoke it while tanking Garuda, when it get's to 1 stack have the OT provoke it and move it to the south side of the circle.

    -Second and farther Spiney Plume
    Let the spiney plume go where it wants. If you are lucky it will agro a healer or a dps, let them have it. When they get to 2 stacks have the Main Tank provoke it as he will already have Suparna and Garuda and the OT needs provoke for Suparna. The add swap should have happened already. If the OT get's to 2 stacks before suparna dies the MT then provokes it back.

    If you can't find 2 tanks that can do that, then you need to make a static or something and find 2 good tanks.

    More Tip:
    As someone said, it starts with 100,000 Enimity on someone making provoke the only thing that can grab it back. If the spiney plume should agro a healer out of the gate just provoking it won't be enough. You will provoke it, then they get a heal off and the spiney plume goes back. Because of this I provoke it, then shield lob it once, and as soon as it's in range I spam flash till I go oom. I use the next phase to riot blade my mana back.
    (0)

  5. #25
    Player
    Tercino's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    44
    Character
    Tercino Lascaille
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryios View Post
    More Tip:
    As someone said, it starts with 100,000 Enimity on someone making provoke the only thing that can grab it back. If the spiney plume should agro a healer out of the gate just provoking it won't be enough. You will provoke it, then they get a heal off and the spiney plume goes back. Because of this I provoke it, then shield lob it once, and as soon as it's in range I spam flash till I go oom. I use the next phase to riot blade my mana back.
    If it's a WHM get them to save Shroud for it. Provoke > WHM uses Shroud > not coming back. Ever.
    (0)

  6. #26
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think the EM Version rely and put too much work and role on Tank especially Main Tank. It's a Wipe when any of the Tank messed anything up or made a simple mistake in the fight.

    Main Tank have to.

    1.) Pull Garuda and Suprana very fast and have to position them correctly, while hoping the OT will pull the correct one and position them at the right corner.
    2.) Have to make sure to keep high Enmitiy on Suprana and Garuda highest at all time or Healer pull aggro.
    3.) Ovoid both Suprana and Garuda Slipstream, which get harder at later phrase and happen more randomly.
    4.) Know when to buff up to migrate damaged Wicked Wheel or get one shot.
    5.) Have to keep an eye on the Spliny Plume stack while avoiding Slipstream, Saving Defensive Cool down and know when to use it and keeping an eye out for wicked wheel, telling the other OT you have 2 stack to get the voke off. Have to go to the other OT to voke off Spiny splume while Tornado is going on while expecting the MT to do the same and trusting him when you have 2 stack of spliny plume. Have to kill the Spiny Plume where it near the DPS for them to get in when Garuda jump up.


    I just switch to DPS and it a lot less stressful then Tank. I think the role should be spread out more equally. It rely too much on the Tank, which is why DPS take so long for the que because the lack of Tank.
    (3)

  7. #27
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Well on Titan HM tanks have nothing to do.

    It depends on fights.
    (0)

  8. #28
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Pre 2.1
    Tanks : Shiz this game is so boring, I just need to stand there all day and wait for my partymates to whack em all

    Post 2.1
    Tanks : OMG WTF! I'm doing alot of things, please pass it to others, I can't do it all alone.

    *Logic*

    To OP,
    There was a video in Dungeons section of solo tanking the Extreme modes, you might want to check that out before you continue your arguement.
    (1)

  9. #29
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    find a tank that knows how to provoke??
    (0)

  10. #30
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    The initial aggro of the spiny plume is something I've spent some time thinking about. It is my assumption that the spiny plume either has linked aggro with Garuda (main tanks tend to get first aggro), or it runs to the first person to take action after it spawns. As a summoner, during tornado phase, I DoT up Garuda almost immediately when she lands after jump... that way, DoTs are rolling while I am helping the group kill whichever sister we are focusing down first (no time is wasted because sisters take a few seconds to spawn anyway). I've had the Spiny Plume run to me in the beginning, or to a bard who threw up some DoTs on Garuda right away... sometimes, it goes to a healer... I think because they threw out a heal before sisters popped? Most of the time, though, it runs to the MT or OT. We let it sit on whoever gets it first until two stacks are reached, then someone else provokes it off. Provoke is 95% effective... I say 95% because sometimes provoke will work for a few seconds, but the spiny will then run back to the person with initial aggro. We do not know why it happens, but we assume it is a fluke or some sort of server congestion (this issue happens so rarely). If it does happen, a few abilities may be needed to solidify aggro after provoke. This is why it's important to leave the plume unharmed and allow only tanks or OTs to harm it until it's time to kill it.

    I'm fine with how the aggro of the spiny plume works... but since we are discussing fight mechanics...

    I'm sure those of you who have Garuda extreme on farm status have noticed that sometimes, the bubble created by the spiny plume just won't work. You'll see one of your party members within the 'shield' WAY ahead of time and they will still die from unmitigated damage, like the shield did not 'register' to the server. I usually only see this happen to one or two people every few hours, but on one particularly buggy night (not even the spiny plume was behaving correctly), I watched it happen to several people who all knew the fight and were clearly in the bubble long before Garuda's AoE went off. (The OT always gets the spiny plume sort of low so we can destroy it ASAP and have a few seconds to sit in the shield.)
    (1)
    Last edited by Ryuko; 12-30-2013 at 05:46 AM.

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