CT behemoth OT is fun. Just stand and hit towers over and over.Going kinda off topic, but I really hope SE finds more creative ways for double tanking than a pure "need to change tanks every X times enemy uses a certain move". The whole tanking switching strategy is the exact same for ADS, Ultima, Titan and Ifrit, and this will get old fast if new content uses the same trick to force 2 tanks.
Tank switch.
Deal with adds
Activate object
Dunno what else they can make an OT do.
If spiny plumes popped without aggro, it would just be glued to healers instead of to the random person. One hit would most definitely not secure aggro for a dps unless they introduced a totally new concept... I think they did well with the implementation, but I'm not a fan of the generic stack debuffs to force double tanks.



This.If spiny plumes popped without aggro, it would just be glued to healers instead of to the random person. One hit would most definitely not secure aggro for a dps unless they introduced a totally new concept... I think they did well with the implementation, but I'm not a fan of the generic stack debuffs to force double tanks.
Then at 2 stacks, a tank will have to provoke anyway, plus he will now have to actively build enmity on the spiny (else it will just aggro back to the healer). It ends up worse than having that initial enmity.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway

"People suck, so take out one of the mechanics of the fight"
How about teach them how to play or level that job and do it yourself?


not seeing a problem with spiny plumes, you have the off tank provoke it, flash it without damaging it and hold hate, have the off tank inform main tank if there are 2 stacks of super cyclone debuff and have him provoke it off, top it off with flash (while dodging slipstream). if your tanks can't even do that then better find ones that can.
Good advice. I will thinknot seeing a problem with spiny plumes, you have the off tank provoke it, flash it without damaging it and hold hate, have the off tank inform main tank if there are 2 stacks of super cyclone debuff and have him provoke it off, top it off with flash (while dodging slipstream). if your tanks can't even do that then better find ones that can.


Got a question about Spiny Plume as a Tank, when you Voke off the Spiny Plume, is just a Voke be enough to get Spiny Plume back to you, or does it have to follow by a Shield Lob/ Tomohawk?
Reason I'm asking is because I always Voke it follow by Shield Lob all the time knowing Voke only put you on top of list, but sometime During Tornado Phrase it is too far to Shield Lob so I have to wait for it to come and Shield Lob it. Haven't try just with Voke yet to see if it enough, scared it just gonna run away.
shield lob itGot a question about Spiny Plume as a Tank, when you Voke off the Spiny Plume, is just a Voke be enough to get Spiny Plume back to you, or does it have to follow by a Shield Lob/ Tomohawk?
Reason I'm asking is because I always Voke it follow by Shield Lob all the time knowing Voke only put you on top of list, but sometime During Tornado Phrase it is too far to Shield Lob so I have to wait for it to come and Shield Lob it. Haven't try just with Voke yet to see if it enough, scared it just gonna run away.



I do that too... if you just Provoke, the moment the other tank uses a buff it will go back.Reason I'm asking is because I always Voke it follow by Shield Lob all the time knowing Voke only put you on top of list, but sometime During Tornado Phrase it is too far to Shield Lob so I have to wait for it to come and Shield Lob it. Haven't try just with Voke yet to see if it enough, scared it just gonna run away.
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