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  1. #1
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AdvancedWind View Post
    Going kinda off topic, but I really hope SE finds more creative ways for double tanking than a pure "need to change tanks every X times enemy uses a certain move". The whole tanking switching strategy is the exact same for ADS, Ultima, Titan and Ifrit, and this will get old fast if new content uses the same trick to force 2 tanks.
    CT behemoth OT is fun. Just stand and hit towers over and over.

    Tank switch.
    Deal with adds
    Activate object

    Dunno what else they can make an OT do.
    (0)

  2. #2
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    If spiny plumes popped without aggro, it would just be glued to healers instead of to the random person. One hit would most definitely not secure aggro for a dps unless they introduced a totally new concept... I think they did well with the implementation, but I'm not a fan of the generic stack debuffs to force double tanks.
    (2)

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Peptaru View Post
    If spiny plumes popped without aggro, it would just be glued to healers instead of to the random person. One hit would most definitely not secure aggro for a dps unless they introduced a totally new concept... I think they did well with the implementation, but I'm not a fan of the generic stack debuffs to force double tanks.
    This.

    Then at 2 stacks, a tank will have to provoke anyway, plus he will now have to actively build enmity on the spiny (else it will just aggro back to the healer). It ends up worse than having that initial enmity.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Cupcakehyperion's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Cupcake Mcfireballs
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    "People suck, so take out one of the mechanics of the fight"

    How about teach them how to play or level that job and do it yourself?
    (11)

  5. #5
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    not seeing a problem with spiny plumes, you have the off tank provoke it, flash it without damaging it and hold hate, have the off tank inform main tank if there are 2 stacks of super cyclone debuff and have him provoke it off, top it off with flash (while dodging slipstream). if your tanks can't even do that then better find ones that can.
    (0)

  6. #6
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Dano View Post
    not seeing a problem with spiny plumes, you have the off tank provoke it, flash it without damaging it and hold hate, have the off tank inform main tank if there are 2 stacks of super cyclone debuff and have him provoke it off, top it off with flash (while dodging slipstream). if your tanks can't even do that then better find ones that can.
    Good advice. I will think
    (0)

  7. #7
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Got a question about Spiny Plume as a Tank, when you Voke off the Spiny Plume, is just a Voke be enough to get Spiny Plume back to you, or does it have to follow by a Shield Lob/ Tomohawk?

    Reason I'm asking is because I always Voke it follow by Shield Lob all the time knowing Voke only put you on top of list, but sometime During Tornado Phrase it is too far to Shield Lob so I have to wait for it to come and Shield Lob it. Haven't try just with Voke yet to see if it enough, scared it just gonna run away.
    (0)

  8. #8
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zaiken View Post
    Got a question about Spiny Plume as a Tank, when you Voke off the Spiny Plume, is just a Voke be enough to get Spiny Plume back to you, or does it have to follow by a Shield Lob/ Tomohawk?

    Reason I'm asking is because I always Voke it follow by Shield Lob all the time knowing Voke only put you on top of list, but sometime During Tornado Phrase it is too far to Shield Lob so I have to wait for it to come and Shield Lob it. Haven't try just with Voke yet to see if it enough, scared it just gonna run away.
    shield lob it
    (0)

  9. #9
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Axidrain View Post
    shield lob it
    Thanks I have always Shield Lob it, good to know I'm doing it correctly.
    (0)

  10. #10
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Zaiken View Post
    Reason I'm asking is because I always Voke it follow by Shield Lob all the time knowing Voke only put you on top of list, but sometime During Tornado Phrase it is too far to Shield Lob so I have to wait for it to come and Shield Lob it. Haven't try just with Voke yet to see if it enough, scared it just gonna run away.
    I do that too... if you just Provoke, the moment the other tank uses a buff it will go back.
    (0)

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