The weird thing is some items really drop more then others, so I'm starting to think the algorythm doesn't give to them all the same chance, because it would be very weird rngEach boss drops 9 items, so if your looking for a specific item, you really cant even begin to expect it will be yours until #9 if you havent seen it yet. Running 18 times and not seeing that drop is no different than flipping a coin and having it land on the the same side twice
In fact that is wrong.
Chances are half than you pointed out; each boss drops 18 items.
https://docs.google.com/spreadsheet/...=sharing#gid=0
Wasnt aware that the first 2, and last 2 bosses shared the same loot table, i've never seen the healer head drop from the 3rd boss, but seen it drop a ton from the 4th.In fact that is wrong.
Chances are half than you pointed out; each boss drops 18 items.
https://docs.google.com/spreadsheet/...=sharing#gid=0
Never seen the Caster hat drop from the 4th either, but have seen it from the third.
Pretty sure the first and last 2 bosses dont share the loot table.
That list is wrong.In fact that is wrong.
Chances are half than you pointed out; each boss drops 18 items.
https://docs.google.com/spreadsheet/...=sharing#gid=0
https://docs.google.com/spreadsheet/...=sharing#gid=0
True, the odds of not getting what you desired even after X number of runs is high, but having the same item (healer hat) roll for ~10 times in a row is rather BS. (I'd love to win lottery 10 times in a row though) Which boils down to the question, exactly how random is the RNG in the game? I for one haven't seen a single piece of item drop for more than 4 times in a row in any part of the game until CT, not even back when I was running WP 30 times in a row to farm for tomes. The RNG function is written by the programmers, and only they themselves know how many variables are added into the equation to ensure the outcome will be as random (and perhaps even) as possible.
Before anyone starts a flame war, no, I don't have screenshot to prove my words, so it's fine if you think I'm lying or whatsoever. I still wish we can get a token system to run together concurrently with the loots from the treasure box though.
yea dont get me wrong sometimes things def seemed skewed. Example ive been farmin garuda hm w/ a friend trying to get her spear and out of 12 runs its been either the smn or sch book 10 outta 12..... so i know the feelin. But i also play online poker semi-pro and have played upwards of 10 million+ hands, so im use to seeing the same sort of thing work out there, there are just upswings and downswings. For every time you are seein that same monk drop there is probably another player that has seen the item u want drop over and over in their party.
All i want is a BLM sash, is that too much to ask.
And a Royal Vest for cross class vanity slots.
So is the one week lockout an actual 168 hour lockout, or is it reset in a similar fashion to myth tomes?
Got the crown of light in 5 tries for the first week
Got the armor of light in 4 tries in the second week
got the breeches of light in 4 tries in the third week
got the sabatons of light in 1 try in the fourth week
Mage drops are what I see the least of. Crimson and Royal.
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