True, the odds of not getting what you desired even after X number of runs is high, but having the same item (healer hat) roll for ~10 times in a row is rather BS. (I'd love to win lottery 10 times in a row though) Which boils down to the question, exactly how random is the RNG in the game? I for one haven't seen a single piece of item drop for more than 4 times in a row in any part of the game until CT, not even back when I was running WP 30 times in a row to farm for tomes. The RNG function is written by the programmers, and only they themselves know how many variables are added into the equation to ensure the outcome will be as random (and perhaps even) as possible.

Before anyone starts a flame war, no, I don't have screenshot to prove my words, so it's fine if you think I'm lying or whatsoever. I still wish we can get a token system to run together concurrently with the loots from the treasure box though.