APOLOGIES FOR THE DOUBLE POST

Version 0.1 of the new chart is a go!

Some things to keep in mind:

  • I started with the raw list of XIVMODELS visual archetypes, so there are some missing pieces I'll need to fill in now (especially the Spoken, which just have tonberries as a placeholder, atm).
  • XIVMODELS isn't perfect. The game itself enables and disables some of the visuals, so you'll notice that both ram and ewe sheep on XIVMODELS have horns and the karakul look ridiculous. The links are just for informational purposes when identifying a species.
  • Many names will change as we discuss improvements. I've tried to color code which things are known, which things are inferred, and which things are guessed/placeholders.
  • Game mechanics and biology are not equal.
    • Some different "species" on this chart are simply one species exhibiting sexual dimorphism (Aldgoats, Antelopes, possibly Peiste). They may look different, use different attacks, and drop different items - but technically theyare the same species. How this is handled via the chart and via the wiki will be a case-by-case kind of thing until we build a way around it.
    • Some "species" are just unique variants of an existing species. Nether Nix, for instance, seems to just be a regular Nix changed by the poisonous environment of the Aurum Vale. I've kept some of them in the species column until we know for sure what mob they are, where they come from, what makes them different, and that they are indeed unique. For this reason, on the chart, some "unique visual variants" will appear as their own species and some will appear as variants of an existing one for now.
    • The "species" of Spoken will be different between this chart and the wiki. I won't bother going into loyalties, etc. on the chart, but on the Wiki, it makes sense to do so on occasion, for instance, grouping all Imperials together instead of dividing them by race due to their like map positions and item drops.
  • Both this chart and the game are prone to errors. Sometimes, I will clearly have made a mistake, in which case you should point it out to me here and I'll fix it. Sometimes, the game will clearly have made a mistake, in which case you should point it out in the Localization forum. Ambiguous cases are always open to discussion.